AltSplitOne
Alt + left click to take, gather and place items one at a time, without the split dialog.
About this mod Author’s original text
AltSplitOne
Hold Alt and left click to move items one at a time. No split dialog, no dragging a
slider to 1 for the hundredth time.
Vanilla already has this hidden in the split dialog: Shift + click, type a number, confirm.
AltSplitOne is the same operation bound to a single click, so grabbing seven wood out of a
stack is seven clicks instead of a dialog.
What Alt + left click does
| Cursor | Slot you click | Result |
|---|---|---|
| empty | stack larger than one | take 1 |
| empty | single item or non-stackable | vanilla, take the whole slot |
| holding | the slot you are carrying from | take one more |
| holding | same item, same inventory | move your items into that pile and carry one more from it |
| holding | same item, other inventory | place 1 |
| holding | empty slot | place 1 |
| holding | different item | vanilla, swap |
Clicking the same pile over and over is the main use: the counter on the cursor goes 1, 2,
3, and nothing is moved until you put it down.
Overshooting is safe. Once you are carrying the whole stack, further clicks do nothing
rather than dumping everything back. Right click still cancels, as it does in vanilla.
A note on the third row: your carried items really are deposited into the pile you clicked,
and the drag re-anchors to it. Cancelling afterwards leaves them there instead of returning
them to where you started. The item count in your inventory never changes.
Config
| Setting | Default | Meaning |
|---|---|---|
| Keys / ModifierPrimary | LeftAlt | Primary modifier key |
| Keys / ModifierSecondary | RightAlt | Secondary modifier key, None to disable |
Shift and Ctrl are left alone: vanilla uses them for splitting and moving.
There is no enable toggle. Use your mod manager to turn the mod off.
Compatibility
Client side only. It changes nothing on the server and other players do not need it.
Mods that also patch InventoryGui.OnSelectedItem may conflict.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: