Alternate monsters sounds and more

v0.0.2·Updated 2024-04-28

Alternate monsters sounds and more. All credits belong to the freesound website and the sound editing of the autor.

About this mod Author’s original text

Alternate monsters sounds and more. Needs custom audio (for the moment works with valheim the default_old in Steam betas) All credits belong to the freesound website and the sound editing of the autor. Changes only to some monsters such as draugrs, dragons, blobs, ghosts, wraiths, goblins, with modifications of wolf bites, sound of guardian power, sword hit, axe hit, frost audio when takes ice damage, silvermace ice sledge hit sound, portal, opening the portal, critical hits (more gore).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Alternate_monsters_sounds_and_more-0.0.2.zip
File size
16.7 MiB