AliensInValheim
A Valheim mod that introduces UFOs and abduction mechanics with events, sounds, and alien effects.
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About this mod Author’s original text
AliensInValheim
A Valheim mod that brings UFO sightings and alien abductions into the game.
Players can encounter mysterious UFOs at night, experience random abduction events, and face strange alien effects.
To more information, visit the AliensInValhiem WebSite
✨ Features
- UFOs appear near lonely players at night.
- Abduction mechanics: players can be paralyzed, lose equipment, and be teleported.
- Alien effects: random buffs, strange messages, or being teleported away.
- Custom sound effects and dramatic disappearance events.
- Multiplayer synchronization (all players see the abductions).
📦 Installation
- Install BepInExPack for Valheim.
- Install Jötunn (the Valheim Library).
- Download and place AliensInValheim.dll into your BepInEx/plugins folder.
⚙️ Configuration
- The mod uses the standard Jötunn configuration system.
- Config file will be generated when start the game
✨ Advanced features
- World Bosses, Lore history, new armor sets and more, come in future updates.
✨ Licensing
This mod works without license restrictions. But advanced features may require licensing in the future.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: