AdventureBackpackCompatibility
Backpack crafting, building, native Quick Stack and server portal-rule compatibility for AdventureBackpacks 2.2.9 and RunicStorage 2.3.0.
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About this mod Author’s original text
ADVENTURE BACKPACK COMPATIBILITY
PACK IT. PORTAL IT. PUT IT AWAY.
Carry the supplies. Build the next shelter. Keep your backpack connected.
Adventure Backpack Compatibility connects AdventureBackpacks with RunicStorage, RunicCrafting and ServersideQoL PortalProgression. Backpack contents can follow world-boss portal rules, Quick Stack into nearby storage, and supply materials for crafting, upgrading and hammer building.
Compatibility / v0.1.12
Built against Valheim 1.0.16 with BepInExPack Valheim 5.4.2351. Requires AdventureBackpacks 2.2.9, RunicStorage 2.3.0 and ConditionalConfigSync 1.0.10. Install matching helper versions on every client and the server. Optional crafting/building support requires RunicCrafting 2.3.0; portal progression uses the reviewed ServersideQoL PortalProgression 2.0.11 on the server. Exact dependency binaries are checked.
SUPPORT ME ON KO-FI
If this makes stocking your base a little easier, you can support my compatibility work on Ko-fi. Tips are optional and appreciated. Vercadi
THROUGH THE PORTAL / WORLD PROGRESSION
- Uses the server's configured PortalProgression item rules and bosses defeated in that world.
- Allows eligible items inside carried AdventureBackpacks without temporarily moving the contents out of the bag.
- Keeps unknown items, explicit exclusions and undefeated boss tiers restricted.
- Waits for the server policy to initialize and synchronize before granting additional backpack permissions.
Compatible cargo helpers can read the same synchronized server decision through this helper's public V1 policy API. The API is read-only and grants nothing while the policy is unavailable or disabled.
PortalProgression is optional on clients. Without its supported, enabled server component, this helper grants no extra portal permissions; the Quick Stack feature can still operate. Normal main-inventory PortalProgression behavior, holding distance and notifications remain controlled by that mod. Other portal restrictions still apply.
BACK TO STORAGE / QUICK STACK
Use your existing RunicStorage Quick Stack shortcut with an equipped, closed backpack. After the native carried-inventory action, this helper routes matching backpack items using RunicStorage's range, destination rules and native ownership checks. Full or unmatched destinations are left alone.
Only the equipped backpack is a Quick Stack source. Close its inventory window first. Equipped items, quest items, backpacks and protected items stay in the bag. RunicFoodGuard's protection for food slots in your main inventory remains separate and unchanged.
The RunicStorage single-stack shortcut only moves the selected carried stack; it does not empty your backpack.
There is no new shortcut or storage range setting. The helper saves the changed backpack data and checks the transfer result. If a transfer fails, it attempts to restore that transfer and stops further backpack stacking until restart. Preserve the log before retrying an operation that reported an error.
MAKE IT FROM YOUR BAG / CRAFTING AND BUILDING
With RunicCrafting 2.3.0 installed, your equipped, closed backpack becomes an additional material source for ordinary recipes, equipment upgrades and hammer building. Enable RunicCrafting's CraftFromContainers for recipes and BuildFromContainers for building. AdventureBackpacks' Enable Craft From Backpack setting must also be enabled. Wood inside your bag can then supply a wooden wall without moving it into your main inventory first.
- Includes bag materials in RunicCrafting's crafting/building checks, requirement display and exact native material consumption. Repeated UI refreshes must not count the bag twice.
- Uses carried inventory, then the equipped bag, then eligible nearby storage according to the existing source priority.
- Saves bag contents after consumption and after a cancelled material reservation is restored.
- Keeps existing workbench requirements, access checks, material costs and chest ranges.
- Does not extend en
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: