AdvancedTreeChop
Radius-based tree chopping with skill scaling, stamina and durability support.
About this mod Author’s original text
AdvancedTreeChop
AdvancedTreeChop adds radius-based tree chopping to Valheim, allowing you to fell multiple nearby trees with a single swing.
Designed to feel natural, balanced, and fully configurable.
🌲 Features
Chop multiple nearby trees at once
Works on standing trees and logs
Optional progressive radius scaling with Woodcutting skill
Respects stamina and tool durability
Hold-to-activate or toggle mode
Fully configurable
Multiplayer-safe
⚙️ Configuration
All features are disabled by default and must be enabled in the config.
Config options include:
Enable / disable the mod
Hold key or toggle mode
Modifier key (default: Left Alt)
Tree radius
Skill-based radius scaling
Stamina usage
Durability usage
Config file:
BepInEx/config/hadegs.valheim.advancedtreechop.cfg
🎮 How to use
Enable the mod in the config
Equip an axe
Hold Left Alt (or your configured key)
Chop a tree
Nearby trees are chopped automatically
🔧 Compatibility
Client-side mod
Works in singleplayer and multiplayer
Safe to use on dedicated servers (clients only)
🧠 Design philosophy
AdvancedTreeChop focuses only on trees, ensuring:
Stable behavior
No engine exploits
No broken mining logic
Long-term compatibility
⚠️ Area Damage Warning
AdvancedTreeChop applies area-based damage using Valheim’s destructible system.
This means that any destructible object within the configured radius may also take damage, including:
Nearby trees and logs (intended)
Destructible props
Structures made of wood
Creatures or enemies standing very close
This behavior is by design and matches how Valheim handles area damage internally.
If you want to limit collateral damage:
Reduce the Tree Radius in the config
Disable progressive radius scaling
Avoid using the mod in tight spaces or near combat
🧑💻 Author
Created by Hadegs
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: