AdvancedSigns
Fork of aedenthorn/AdvancedSigns. Customize sign text, font, position, and size, using rich text. Updated for Valheim 1.0.
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About this mod Author’s original text
AdvancedSigns
Updated for Valheim 1.0
A fork of aedenthorn/AdvancedSigns
| GitHub
Latest version update
You don't need to type END tags.
For example, turn text red by typing:... then when you hit '>' the code dissapears, and you continue typing your text.
This mod lets you style text on signs
EXAMPLES:
\bold\ -- Only works if your font in the config file is not already bolded.
\italic
\Font Size 8
\lime green
\white
\red
\blue
For more examples and FONT COLORS, read here:
Fonts for signs can be either built-in fonts or OS fonts. For built in fonts, use any from this list:
For OS fonts, use the font name, e.g. Comic Sans MS
Configuration
Run the game once to generate this config file: BepInEx/config/cjayride.AdvancedSigns.cfg
Contact
- 𝕏: x.com/cjayride
- Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"
- Twitch: twitch.tv/cjayride
AI Generated
This code was not AI Generated, however, AI was used to verify that it works with the new version of the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: