AdjustablePortals
Make portal progression configurable, balance out portal use.
Screenshots 2 screenshots
About this mod Author’s original text
Adjustable Portals
This mod aims to make portal progression more gradual, and encourage portals only in large bases.
Features
Portal Requirements
- Portals can require a configurable number of building pieces nearby to become functional (default 300, configurable)
- Portals can require a fuel to operate on (configurable), default is surtling codes 1 core = 20 teleports (cost only taken from source portal).
Portal Item Teleportation progression
- Portals can allow designated non-teleportable items through based on defeated bosses.
- Progression can be per player instead of world wide. Turn on UsePrivateKeys and each player
unlocks items by the bosses they helped defeat, rather than by any boss defeated on the server.
Everyone who landed a hit on a boss is credited with it. Characters that killed bosses before
this was turned on may have no record of it, since vanilla only credits one player per kill.
- Specific items can be made never teleportable with NonTeleportableItems. This holds even at
portals and under world settings that would otherwise let every item through.
- Item lists are comma separated prefab names, e.g. Copper, CopperScrap. Spaces and
capitalisation do not matter.
Travelling companions
- Ride your mount straight through a portal. It comes with you and you are put back in the saddle
on the other side.
- Tamed creatures near the portal can travel with you. By default only tames you have told to
follow you come along - turn TeleportTamesRequireFollowing off to take every tame standing
near the portal, penned livestock included. Radius and headcount are configurable.
- A cart you are pulling can travel with you, and is hitched back up on the other side. The cart
may only hold what you could carry through yourself: anything the boss progression above has not
unlocked yet blocks the teleport, and the portal tells you which item is the problem.
Compatibility
- TargetPortal (Smoothbrain): portal requirements and fuel apply before its map opens.
- Backpacks (Smoothbrain): what a backpack may carry through a portal follows the same boss
progression as your own inventory.
Reporting issues or feedback
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
In development!
If you have feature suggestions, or improvement suggestions feel free to ask in Discord.
The following features are currently planned:
- Configure portal building costs
- Alternate interface options for teleporting
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: