AdjustablePortals

v0.6.0·Updated 2026-10-06

Make portal progression configurable, balance out portal use.

Screenshots 2 screenshots

About this mod Author’s original text

Adjustable Portals

This mod aims to make portal progression more gradual, and encourage portals only in large bases.

Features

Portal Requirements

  • Portals can require a configurable number of building pieces nearby to become functional (default 300, configurable)
  • Portals can require a fuel to operate on (configurable), default is surtling codes 1 core = 20 teleports (cost only taken from source portal).

Portal Item Teleportation progression

  • Portals can allow designated non-teleportable items through based on defeated bosses.
  • Progression can be per player instead of world wide. Turn on UsePrivateKeys and each player

unlocks items by the bosses they helped defeat, rather than by any boss defeated on the server.

Everyone who landed a hit on a boss is credited with it. Characters that killed bosses before

this was turned on may have no record of it, since vanilla only credits one player per kill.

  • Specific items can be made never teleportable with NonTeleportableItems. This holds even at

portals and under world settings that would otherwise let every item through.

  • Item lists are comma separated prefab names, e.g. Copper, CopperScrap. Spaces and

capitalisation do not matter.

Travelling companions

  • Ride your mount straight through a portal. It comes with you and you are put back in the saddle

on the other side.

  • Tamed creatures near the portal can travel with you. By default only tames you have told to

follow you come along - turn TeleportTamesRequireFollowing off to take every tame standing

near the portal, penned livestock included. Radius and headcount are configurable.

  • A cart you are pulling can travel with you, and is hitched back up on the other side. The cart

may only hold what you could carry through yourself: anything the boss progression above has not

unlocked yet blocks the teleport, and the portal tells you which item is the problem.

Compatibility

  • TargetPortal (Smoothbrain): portal requirements and fuel apply before its map opens.
  • Backpacks (Smoothbrain): what a backpack may carry through a portal follows the same boss

progression as your own inventory.

Reporting issues or feedback

Got a bug to report or just want to chat about the mod? Drop by the discord or github.

In development!

If you have feature suggestions, or improvement suggestions feel free to ask in Discord.

The following features are currently planned:

  • Configure portal building costs
  • Alternate interface options for teleporting

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
AdjustablePortals-0.6.0.zip
File size
121.2 KiB