AdditiveDamageModifier

v1.2.4·Updated 2026-09-09

Makes resistances and weaknesses stack additively, with configurable modifier values, player minimum damage caps, fall damage tuning, and visible adm_ status effects with icons, percent labels, and cl

Screenshots 5 screenshots

About this mod Author’s original text

AdditiveDamageModifier

AdditiveDamageModifier makes Valheim resistance and weakness modifiers stack together instead of letting only the strongest modifier win.

The current development build targets Valheim 1.0.7 (Windows client build 25185596 / dedicated server build 25185644) and BepInExPack Valheim 5.4.2350. Older game binaries are not supported by this build. Existing mod configuration keys and translation formats are unchanged.

The 1.0 compatibility patch updates the six-argument item tooltip hook (including appended tooltips), processes the new NonPlayer damage channel without adding a player minimum setting or new adm_ effects, and repairs three obsolete constant-field accesses in the bundled ServerSync. See ServerSync repair details.

In vanilla, several sources of resistance and weakness do not cancel each other out. The game chooses one final modifier by priority. This mod changes that into an additive calculation, so every relevant modifier contributes to the final damage multiplier.

Adds visible adm_ status effects for testing, events, commands, and other mods. You can use addstatus command for testing.

Shows the effective modifier percent in tooltips and active effect UI.

CheckOut this mod to use training dummy for damage and resistance testing.

Above is an example of RootArmor(+30%) + FeatherCape(+45%) + FireResistMead(-30%) = SUM(+45%) of fire damage with the mod's default setting.

Main Features

  • Stacks resistance and weakness modifiers additively per damage type.
  • Affects both players and creatures.
  • Lets servers configure the percent value of each modifier tier.
  • Adds player minimum damage caps so very strong resistance cannot always reduce player damage to 0.
  • Adds visible adm_ status effects for testing, events, commands, and other mods.
  • Shows the effective modifier percent in tooltips and active effect UI.
  • Adds a Compendium page that explains the current server values, calculation, player minimums, and vanilla differences.
  • Adds configurable fall damage cap and fall damage multiplier options.
  • Keeps ServerSync version enforcement and synced gameplay config.

Additive Damage Examples

Default modifier values:

  • Very Weak: +45%
  • Weak: +30%
  • Slightly Weak: +15%
  • Slightly Resistant: -15%
  • Resistant: -30%
  • Very Resistant: -45%
  • Immune: -100%

Example player modifiers:

Root Armor pierce resistance (-30%)

+ Berserker Mead pierce weakness (+30%)

+ Bonemass pierce resistance (-15%)

= pierce -15%

The player takes 85% pierce damage.

Feather Cape fire weakness (+45%)

+ Barley Wine fire resistance (-30%)

= fire +15%

The player takes 115% fire damage.

Creature resistances and weaknesses are additive too. A creature that is weak to pierce by +30% takes 130% pierce damage; a creature resistant by -30% takes 70%.

Player Minimum Damage Caps

Player damage has configurable minimum damage taken caps for these damage types:

  • Blunt
  • Pierce
  • Slash
  • Fire
  • Poison
  • Frost
  • Lightning

The config option is named Player Minimum Damage Taken Percent -.

The default value is 10, so an immune or heavily resistant player still takes at least 10% of the original damage from those capped types.

In the Active effects compendium, this same cap is shown on the additive modifier scale as MinTotal -90%.

Spirit intentionally has no player minimum cap because vanilla players are already immune to Spirit damage.

Status Effects

The mod registers 56 status effects named:

adm__

Supported damage types:

blunt, pierce, slash, fire, poison, frost, lightning, spirit

Supported modifiers:

very_weak, weak, slightly_weak, slightly_resistant, resistant, very_resistant, immune

Examples:

adm_blunt_very_weak

adm_fire_immune

adm_spirit_resistant

These effects can be added with commands such as:

addstatus adm_blunt_resistant

Each adm_ effect has a generated status icon, a readable HUD name without the adm_ prefix, and a percent label. Modifier icons use simple ti

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
AdditiveDamageModifier-1.2.4.zip
File size
353.3 KiB