VAutomationCore

v1.0.1·Updated 2026-02-22

Core library for Vauto mods providing shared utilities, ECS helpers, and configuration management Automations flow and hotreload.

About this mod Author’s original text

Docs Index

Start here for framework and lifecycle documentation.

NuGet

  • Package page:
  • Install:
  • ``
  • Release/publish process: docs/wiki/NuGet-Release.md

Core usage

  • docs/Core-System-Usage.md

Lifecycle

  • docs/Lifecycle-Snapshot-Usage.md
  • docs/Lifecycle-Config-Reference.md

Commands

  • docs/Command-Cheat-Sheet.md

API references

  • docs/api/Server-API.md
  • docs/api/Player-API.md
  • docs/api/Command-API.md
  • docs/api/Castle-API.md
  • docs/api/Jobs-and-Flows-API.md
  • docs/api/Teleport-and-Actions-API.md
  • docs/api/Templates-and-ECS-Jobs-API.md
  • docs/api/Mount-Chunk-Template-Notes.md

Project map

  • docs/File-Folder-Map.md

Release wiki

  • docs/wiki/NuGet-Release.md

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

deca-VampireCommandFramework

File & checksum

Filename
VAutomationCore-1.0.1.zip
File size
139.2 KiB