ZUI

v2.1.0·Updated 2026-01-19

An overhaul UI framework for VRising mods.

About this mod Author’s original text

ZUI - Modern UI Framework for V Rising

ZUI is a powerful, modular UI framework for V Rising that allows developers to create professional, interactive interfaces with minimal effort. Originally built upon the foundation of BloodCraftUI - OnlyFams, ZUI has evolved into a complete Client-Server Hybrid UI engine capable of spawning independent windows, rendering custom textures, streaming images from web URLs, and providing deep integration with both client-side and server-side systems.

ZUI features built-in support for BloodCraft, KinPonds, ScarletSigns, and KindredCommands, while providing a robust API for third-party modders to build their own standalone tools. Server mods can now create UIs dynamically via chat packets without requiring players to install additional client mods.

🖼️ UI Preview

Note: ZUIExampleMod & ScarletSigns are not included with this package. Please download them individually.

✨ Key Features

  • Client-Server Hybrid Architecture: Use ZUI from client mods OR server mods via JSON chat packets
  • Server-Side Mod Support: Server mods can create UIs without requiring client-side mod installation
  • Dynamic Image Loading: Stream images from web URLs (HTTP/HTTPS) with automatic caching
  • Custom Window Engine: Create independent windows using pixel-perfect custom dimensions OR use the visual designer at to create your own UI visually
  • Dynamic Content Registration: Add categories, text blocks, and interactive buttons to any window on the fly
  • Custom Image Support: Load and render PNG/JPG textures from your mod's Sprites folder OR from web URLs
  • Persistent Layouts: All windows support dragging and resizing with automatic data saving; your UI stays exactly where you left it
  • Theming & 9-Slicing: Professional visual style using 9-sliced sprites for seamless button and panel scaling
  • Reflection-based Integration: Third-party mods can integrate without compile-time dependencies
  • Packet Protocol: Hidden chat-based packet system allows server mods to control client UIs

🛠️ Installation

  • Download the latest release
  • Place ZUI.dll and the Sprites folder into your BepInEx/plugins/ directory
  • Note: The Sprites folder is required for the default framework visuals
  • Configuration: By default, server-side integrations (like BloodCraft) are disabled. Enable them in the ZUI.cfg file if your server supports them

📚 Developer API & Examples

ZUI supports two integration methods: Client-Side (via reflection) and Server-Side (via chat packets).

🔷 Method 1: Client-Side Integration (Reflection-Based)

For client-side mods, use ZUI's "Context" based API via reflection. You set the plugin and window you want to work on, then add your content.

🔘 Basic Registration (Main Menu Integration)

By default, adding buttons without setting a custom UI context will place them in the global Main menu.

💡 Advanced Client-Side Example

using ZUI.API;

// Best practice: Set your plugin name first

ZUI.SetPlugin("MyAwesomeMod");

// Target the main menu

ZUI.SetTargetWindow("Main");

// Add buttons to the default Main menu

ZUI.AddCategory("General Tools");

ZUI.AddButton("Heal Me", ".heal", "Restores your health");

ZUI.AddButton("Speed Boost", ".buff speed", "Temporary speed increase");

🎨 Custom Window Creation

Create completely custom UI windows with precise control over layout and positioning:

// Initialize your plugin context

ZUI.SetPlugin("MyCustomMod");

// Target a custom window (creates it if it doesn't exist)

ZUI.SetTargetWindow("MyControlPanel");

// Set custom dimensions (width x height in pixels)

ZUI.SetUI(600, 400);

// Set the window title with color support

ZUI.SetTitle("My Control Panel");

// Add positioned text

ZUI.AddText("Welcome to my mod!", 20f, 50f);

ZUI.AddText("Version 2.0", 20f, 80f);

// Add positioned categories

ZUI.AddCategory("Settings:", 20f, 120f);

ZUI.AddCategory("Actions:", 320f, 120f);

// Add positioned buttons

ZUI.AddButton("Execute", ".mycommand", 20f, 160f);

ZUI.AddButton("Cus

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Rising

File & checksum

Filename
ZUI-2.1.0.zip
File size
323.6 KiB
SHA-256
3404275155fcc97a0c9efad7e543312a8963fde9b2df0f3c33b1ead399812d8f
Stored at
2026-10-06 19:21