ScarletCore
Framework and utilities for all Scarlet mods in V Rising.
About this mod Author’s original text
ScarletCore
A Framework and utilities for all Scarlet mods in V Rising
ScarletCore is the foundational framework that powers all ScarletMods - a collection of advanced mods for V Rising. While primarily designed to support the ScarletMods ecosystem, ScarletCore can also be used by any developer who wants to create their own V Rising mods.
Support & Donations
What does it do?
ScarletCore provides a foundation with:
- Unified Event System - Custom events for chat, death, damage, connections, and much more
- Ready-to-use Services - PlayerService, BuffService, TeleportService, AdminService, RevealMapService and others
- Essential Utilities - Logger, text formatting, task scheduler, math utilities
- Data Management - Custom player data and settings management systems
🔧 For Developers
If you're a developer wanting to use ScarletCore to create your own mods, check out the Documentation Wiki.
ScarletMods
ScarletCore was specifically created to support the ScarletMods:
- ScarletTeleports
- ScarletRCON
- ScarletHooks
- And more...
Installation
Requirements
This mod requires the following dependency:
- BepInEx - Modding framework for V Rising
Manual Installation
- Download the latest release of ScarletCore
- Extract the contents into your BepInEx/plugins folder:
/BepInEx/plugins/
Your folder should now include:
BepInEx/plugins/ScarletCore.dll
- Start or restart your server
👥 Credits and Contributors
This project is made possible by the contributions of the following individuals:
- cheesasaurus, EduardoG, Helskog, Mitch, SirSaia, Odjit & the V Rising Mod Community on Discord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: