RPGMods
A Fork of RPGMods Now for Gloomrot!.
About this mod Author’s original text
RPGMods - Gloomrot Update -- Archival version
Server Only Mod
Server only mod for RPG systems, which also includes ChatCommands with bug fixes.
Read the changelog for extra details.
My Fork adds a number of config options to mastery and allows you to invert the dynamic faction system, making them stronger when killed.
Video Demo of Experience & Mastery
Gloomrot changes
To get out for gloomrot through all the issues on my end, several systems are temporarily not active, and there is a workaround for buffing.\
Currently you NEED to reequip boots to calculate mastery and bloodlines, they will take a snapshot of your current. This is because the previous method no longer works\
Backup saves are added in case of a crash, you might need to make the folders yourself however.
Experience, Mastery, and Bloodlines are all that really work right now, and only some of the commands.
PvP Content will be rebuilt later, and likely pulled out into a seperate mod.
Archival Version
Warning: due to a community dispute, the actual updates for this mod are now only available on my patreon or ko-fi, as the leaders of the modding community have stated they would rather have it be fully paywalled than permit the early access that my patreon used to be. the patreon is available at
I apologize for the inconvience, patreon helps me afford my medical bills since I do not work in the software industry despite my CS degree, and am instead working multiple jobs to afford these bills.
You can also find the latest version on my Ko-Fi, though that makes you pay per update, and may not be updated as frequently. You can find my Ko-Fi at
Do note that due to these disputes, i will not be providing support for RPGMods on the discord, as they chide me whenever I say anything about the version not being the latest.
Experience System
Experience System
Disable the VRising Gear Level system and replace it with a traditional RPG experience system,\
complete with exp sharing between clan members or other players designated as allies.
Now with a class system, currently undocumented.
Mastery System
Mastery System
Weapon Mastery
Mastering a weapon will now progressively give extra bonuses to the character's stats, all of which are configurable.\
Weapon mastery will increase when the weapon is used to kill a creature, and while in combat to a maximum of 60 seconds. (0.001%/Sec)\
Spell mastery can only increase and take effect when no weapon is equipped. Unless changed in the configuration options. \
New Growth Subsystem. Off by default, but turn it on with efficency, and when you reset a mastery it will be faster to level up, or slower, however you configure it.
Mastery Decay
When the vampire goes to sleep (offline), all their mastery will continuously decay per minute passed while offline.\
This decay will keep on counting even while the server is offline.
Efficency System
Off by default, when a vampire feels ready, they can type.mastery reset all, or.mastery reset sword or any other weapon type, to reset their mastery values to 0, but make their mastery that much more effective in the future. Thus a vampire who reaches 100% mastery in sword, then types.mastery reset sword will be reset back to 0% mastery, but when calculating the bonus from mastery, will now be considered to have twice as much mastery as they currently do, so if they reach 100% mastery, they will get a bonus like they have 200%, if they reset again at this point, it will go up to 300% efficency, thus a mastery of 50% would now be like 150% and 10% would be 30% and so on. The Efficency is specifc to each weapon type, so you could have 1000% efficency with swords, 250% with unarmed and 100% with axes.
Growth System
Off by default, and only works if efficency is also on, but when you reset, the Growth system will change how fast you get mastery in the future based on what you reset at, so if the growth is s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: