LeadAHorseToWater

v0.8.0·Updated 2026-08-17

Lets your horses drink water from wells. Adds horse breeding and other commands.

Screenshots 2 screenshots

About this mod Author’s original text

🐴 Lead A Horse To Water

A V-Rising mod that lets your horses drink water from wells. Now with horse breeding and other commands.

Motivation

Bye, bye, Li'L Sebastian

Miss you in the saddest fashion

You're 5000 candles in the wind

Commands and Other Features

For commands to load you must have VampireCommandFramework installed on the server as well.

Notes:

  • Commands with [horse=] are optionally for specifying a horse by name and will default to the closest horse if not specified.
  • 🔒 Requires admin permissions
  • _Underlined_ keys come from the config file.
  • Horses should be tamed and not riden by a player for most commands

This info is also available in game with.help LeadAHorseToWater.horse breed

This process takes two horses and consumes _BreedingRequiredItem_ * _BreedingCostAmount_ from the player's inventory. The resulting horse will be a random mix of the two parents' stats as a 50/50 chance of inheriting each trait from either parent. Then randomly +/- _MutationRange_ is applied based on the max stat for each attribute. Finally values are capped at _MaxSpeed_, _MaxAcceleration_, _MaxRotation_. The resulting horse will be named after the first parent.

Tip: the default breeding item is the twilight snapper (prefab -570287766).

You can change it to any item via BreedingRequiredItem in the config..horse tag-stats [horse=]

This player command will add the current stats of the horse to it's name as a suffix. This is great to see the stats of a horse without having to open the inventory. This command may limited by name length as the game allows one extra character via their UI.

🔒.horse rename [horse=] (newName)

Powerful admin rename, this allows you do escape normal naming restrictions and use markup. This is useful for special rewards like making a horse's name color, bold, or even use some emojis or unicode.

PSA: This command can result in the drinking prefix breaking or tag-stats not fitting on the horse. Please don't report naming issues resulting from this command.

🔒.horse whistle [horse=] /.horse warp [horse=]

Whistle tries to brings the horse to you, warp teleports you to the horse.

🔒.horse speed [horse=] (speed)

🔒.horse acceleration [horse=] (acceleration)

🔒.horse rotation [horse=] (rotation)

Set the horse's stats. These values are not capped by _MaxSpeed_, _MaxAcceleration_, or _MaxRotation_. Note that the game represents rotation as 10x the value displayed in the UI but the commands handle this for you and you should refer to the values as you see them in the UI.

🔒.horse kill [horse=]

Removes the horse immediately without any loot or corpse.

🔒.horse cull [radius=5] [percentage=1]

WARNING: This command will remove horses within the radius of the player. It choose percentage of the horses within the radius. This command is very useful for cleaning up a large number of horses. It is recommended to use a small radius to start. The default radius of 5 is about 1 tile. The default percentage 1 means 100% of the horses within the radius will be removed.

🔒.horse famish [radius=5]

Make all horses within the radius hungry enough to feed. (depletes satiety)

🔒.horse spawn [count=1]

Spawns either one or count horses around you.

🚰 About the wells

The mod does not use wells out in the world, it uses the wells built connected to a castle.

By default it considers the Stone and Large fountains. Options are

stone, iron, bronze, small, large — set them in EnabledWellPrefabs.

The horse must be within DistanceRequired of the fountain. Default is 5,

which is about one tile — so right up against it.

When a horse is drinking, a ♻ is added to the front of its name (turn this off

with EnableRename = false).

Configurable Values

[Breeding]

This prefab is consumed as a cost to breed horses.

Setting type: Int32

Default value: -570287766

BreedingRequiredItem = -570287766

This is the name of the required item that will be consumed.

Setting type: String

Default value: special fish (twilight snapper)

BreedingCostItemName =

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFramework

File & checksum

Filename
LeadAHorseToWater-0.8.0.zip
File size
38.6 KiB
SHA-256
496572a04b8042268bb79ac33ad8cb70e48b351d9ce521b9d97693584a05b3d5
Stored at
2026-10-06 19:09