FinishZone

v1.0.0·Updated 2026-04-03

FinishZone is a server-side V Rising mod for creating customizable finish zones for events such as races, mazes, or puzzles.

About this mod Author’s original text

FinishZone

FinishZone is a server-side V Rising mod that allows administrators to create finish zones for events such as races, mazes, or puzzles, and includes commands for manually giving reward sets to players.

Features

  • Create finish zones using simple in-game chat commands.
  • Broadcast global completion messages.
  • Grant rewards only on a player’s first completion of each zone.
  • Apply a cooldown to prevent the same player from repeatedly triggering the same zone too quickly.
  • Finish zones track players only. Admin-authenticated users are excluded and will not trigger zones.
  • Log all completions to a CSV file for history tracking.
  • Display recorded winners using an in-game command.
  • Reload zone data from file without restarting the server.
  • Includes commands for manually giving reward sets to players.

Requirements

  • BepInEx 1.733.2
  • VampireCommandFramework 0.10.4

Installation

  • Install the required dependencies.
  • Place FinishZone.dll into your server's BepInEx plugins folder.
  • Start the server once to generate the config files.
  • Create your finish zone with.finish add
  • Edit finishzones.json if you want to customize rewards, messages, or vertical settings.
  • Use.finish reload or restart the server after making file changes.

How It Works

  • FinishZone continuously checks player positions against all enabled finish zones.
  • The checking frequency is controlled by LoopIntervalSeconds in finishzones.json. Use 0.2–1.0 for precision-based activities and 1.0–2.0 for less precision-sensitive activities.
  • When a player enters a finish zone, the server broadcasts a completion message.
  • Rewards are granted only the first time a player completes a finish zone.
  • A cooldown prevents repeated triggering in a short period.
  • Every completion is recorded in finish_log.csv.
  • AdminAuth users do not trigger finish zones. Please use AdminDeAuth before testing.

Commands

Player Commands

-.finishers or.winners

  • Show the recorded finishers from finish_log.csv

Admin Commands

-.finish add

  • Create a new finish zone at your current position.
  • Shortcut:.finish a
  • Example:.finish add Maze 5

-.finish update

  • Update the position and radius of an existing finish zone at your current position.
  • Shortcut:.finish u
  • Example:.finish update Maze 8

-.finish remove

  • Remove a finish zone.
  • Shortcut:.finish rm
  • Example:.finish remove maze

-.finish reload

  • Reloads all finish zones from finishzones.json
  • Shortcut:.finish rl

-.finish list

  • Displays all finish zones, status, and mod settings.
  • Shortcut:.finish l

-.finish on

  • Enable a specific finish zone.
  • Example:.finish on maze

-.finish off

  • Disable a specific finish zone.
  • Example:.finish off maze

-.finish enable

  • Enables the FinishZone mod globally.

-.finish disable

  • Disables the FinishZone mod globally.

-.rewards add

  • Add an item to a reward set.
  • Shortcut:.rewards a
  • Example:.rewards add Potion 429052660 10

-.rewards remove

  • Remove a reward set.
  • Shortcut:.rewards rm
  • Example:.rewards remove potion

-.rewards give [player]

  • Give a reward set to a player. If no player is provided, the reward set is given to yourself.
  • Shortcut:.rewards g [player]
  • Example:.rewards give potion Del

-.rewards reload

  • Reload rewards.json from disk.
  • Shortcut:.rewards rl

-.rewards list

  • Show all reward sets and their items.
  • Shortcut:.rewards l

Config Files

After the first server start, the following files will be created:

  • BepInEx/config/FinishZone/finishzones.json
  • BepInEx/config/FinishZone/finish_log.csv
  • BepInEx/config/FinishZone/rewards.json
  • BepInEx/config/FinishZone/rewards_log.csv

finishzones.json

Example:

{

"ModEnabled": true,

"LoopIntervalSeconds": 1,

"Zones": {

"The Maze": {

"Position": [

-424.5694,

9.700005,

-312.78476

],

"Radius": 5,

"VerticalLimit": 1,

"Message": "Find the way to the top of the castle! Type.tp 1 to join",

"RewardPrefab": 576389135,

"RewardName": "Great

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFramework

File & checksum

Filename
FinishZone-1.0.0.zip
File size
146.3 KiB