CrimsonKiller
The Most Customizable PvP & PvE Kill Feed!
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About this mod Author’s original text
CrimsonKiller
This mod has been designed to provide an incredibly in-depth and detailed customization of the kill feed messages that can easily be tailored to any server's needs. You want to make sure the kill feed messages are as detailed as possible, so you can easily track who killed who and when with any amount of thematic flair as to your liking.
You can toggle each message type on or off in the config file. You can configure how each parameter appears. You can change the display names of V Bloods and Regions. You can use this for PvE and/or PvP. You could even go so far as to only broadcast when someone took the cowardly route of killing their enemy in their slumber.
CrimsonMods is happy to present the configurable CrimsonKiller.
Config
Note: All JSON config files will automatically reload on server when changed without requiring server restart or any commands in-game.
CrimsonKiller.cfg
Your cfg file is the basic configuration of how CrimsonKiller will behave on the server and what messages will trigger kill feed to appear under what scenarios. Make sure to double check that default settings are what you want or change them to better suit your server's needs.
General Config - Provides toggles for each of the kill feed messages
If true the mod will be usable; otherwise it will be disabled.
Setting type: Boolean
Default value: true
Toggle = true
If true, the downed message will be sent.
Setting type: Boolean
Default value: true
ToggleDowned = true
If true, the killed message will be sent.
Setting type: Boolean
Default value: true
ToggleKilled = true
If true, the kill stolen message will be sent.
Setting type: Boolean
Default value: true
ToggleKillStolen = true
If true, the grief downed message will be sent. Replaces the normal downed message if both messages are enabled and a player is downed by grief.
Setting type: Boolean
Default value: true
ReplaceGriefDowned = true
If true, the grief killed message will be sent. Replaces the normal killed message if both messages are enabled and a player is killed by grief.
Setting type: Boolean
Default value: true
ReplaceGriefKill = true
If true, the grief kill stolen message will be sent. Replaces the normal kill stolen message if both messages are enabled and a kill of an offline player is stolen by grief.
Setting type: Boolean
Default value: true
ReplaceGriefKillSteal = true
If true, the offline downed message will be sent. Replaces the normal downed message if both messages are enabled and an offline player is downed.
Setting type: Boolean
Default value: true
ToggleOfflineDowned = true
If true, the offline killed message will be sent. Replaces the normal killed message if both messages are enabled and an offline player is killed.
Setting type: Boolean
Default value: true
ToggleOfflineKill = true
If true, the offline kill stolen message will be sent. Replaces the normal kill stolen message if both messages are enabled and a kill of an offline player is stolen
Setting type: Boolean
Default value: true
ToggleOfflineKillSteal = true
If true, the first V Blood kill message will be sent.
Setting type: Boolean
Default value: true
ToggleFirstVBloodKill = true
If true, the V Blood kill message will be sent.
Setting type: Boolean
Default value: true
ToggleVBloodKill = true
Options - Optional behaviour changes for specific messages & parameters
If true, the region will be hidden from messages during Raid Time.
Setting type: Boolean
Default value: true
RaidsHideRegion = true
The amount of seconds to delay PvP messages by. Set to 0 to disable.
Setting type: Int32
Default value: 0
DelayPvPMessages = 0
The amount of seconds to delay V Blood kill messages by. Set to 0 to disable.
Setting type: Int32
Default value: 0
DelayVBloodMessages = 0
The level difference required between the griefer’s record level and the victim’s level to trigger a grief message.
Setting type: Int32
Default value: 10
GriefDifference = 10
The level difference required between the griefer’s record level of 91 (max lev
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: