CrimsonFAQ

v2.1.0·Updated 2025-09-19

AutoResponse System

Screenshots 1 screenshots

About this mod Author’s original text

CrimsonFAQ

Server side only mod

This is a rather simple mod. It functions as an auto-responder mod.

All of it is buildable in an easy to use json file.

You give each KeyResponse a "Key" and a "Response". Players can query for the keys and get the response as the result.

Installation

  • Install BepInEx
  • Install VampireCommandFramework
  • Install VAMP
  • Extract _CrimsonFAQ.dll_ into _(VRising server folder)/BepInEx/plugins_
  • Run server once to generate _CrimsonFAQ/responses.json_ and.cfg file
  • Set your preferred prefix in the cfg file (i.e.?discord)

The responses.json file uses VAMP's FileReload system and will not require restarting the server to make changes.

[

{

"Key": "discord", // The key players input

"Response": "Join our discord at discord.gg/RBPesMj", // what the server responds with

"Description": "discord link", // a short description of what this displays; used for the.faq list command

"IsGlobal": true, // global will broadcast to everyone, false it will be private only

"PermissionLevel": 0, // controls who can access this key. 0 = Everyone, 1 = Trusted, 2 = Admin

"GlobalCooldownSeconds": 30 // how often in seconds should it be broadcast global? If it is spammed, subsequential requests will be displayed only to requester

}

]

In the _CrimsonFAQ.cfg_ file you will see you can change a few common things; but you'll also notice that there is a section for Hex Colors.

This will change how text is displayed in the commands & key query responses.

Here is a way to easily pick hex colors:

Tech Support

Join my Modding Discord for help with issues or anything modding related!

Support

Want to support my V Rising Mod development?

Buy / Play My Games!

Donations Accepted

This mod was a paid creation. If you are looking to hire someone to make a mod for any Unity game reach out to me on Discord! (skytech6)

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFrameworkskytech6-VAMP

File & checksum

Filename
CrimsonFAQ-2.1.0.zip
File size
127.6 KiB