CrimsonClans

v2.1.1·Updated 2025-10-29

Extension to Clans: Hearts per Clan and more!

Screenshots 1 screenshots

About this mod Author’s original text

CrimsonClans

Server side only extension mod for the Clan system.

Features:

  • Limit Clans to X number of Castle Hearts
  • Limit Users to X number of Castle Hearts
  • Limit ability to do clan operations (join, create, leave, kick, edit, invite, etc) during raid window
  • Limit ability to do clan operations prior and after the raid window (raid buffers)
  • Add a cooldown to joining clans after leaving one

Installation

  • Install BepInEx
  • Install VAMP
  • Install VCF
  • Extract _CrimsonClans.dll_ into _(VRising server folder)/BepInEx/plugins_
  • Start server to generate the config file, modify it, and restart server

Config

[General]

If true, the mod will manage the hearts per clan system. Please set the server setting to a higher value than HeartsPerClan or have server limit by user.

Setting type: Boolean

Default value: false

ToggleHeartsPerClan = true

The amount of castle hearts a clan can have.

Setting type: Int32

Default value: 1

HeartsPerClan = 2

If true, the mod will manage the hearts per user system. Please set the server setting to a higher value than HeartsPerUser or have server limit by clan.

Setting type: Boolean

Default value: false

ToggleHeartsPerUser = false

The amount of castle hearts a user can have.

Setting type: Int32

Default value: 1

HeartsPerUser = 1

[Raid Time - Buffers]

The number of minutes prior to the raid window to lock clan operation.

Setting type: Int32

Default value: 30

PreRaidBufferMins = 30

The number of minutes past the raid window to lock clan operation.

Setting type: Int32

Default value: 0

PostRaidBufferMins = 0

[Raid Time - Ability Locks]

If this is set to true, clans will be unable to invite players to their clan during raid time.

Setting type: Boolean

Default value: true

Invite = true

If this is set to true, clans will be unable to be created during raid time.

Setting type: Boolean

Default value: true

Create = false

If this is set to true, clans will be unable to change their details during raid time.

Setting type: Boolean

Default value: true

Edit = false

If this is set to true, clans will be unable to kick players from the clan during raid time.

Setting type: Boolean

Default value: false

Kick = false

If this is set to true, players will be unable to leave clans during raid time.

Setting type: Boolean

Default value: false

Leave = false

[Cooldowns]

The number of minutes that a player must wait to join a clan after leaving a prior clan.

Setting type: Int32

Default value: 0

JoinCooldown = 0

If this is set to true, being kicked from a clan will apply a join cooldown to a player as if they left the clan on their own.

Setting type: Boolean

Default value: false

KickCooldown = false

ModTalk Support

Each of these ModTalk functions take no input and return a bool based on if that functionality is currently locked.

CrimsonClans.IsInviteLocked

CrimsonClans.IsCreateLocked

CrimsonClans.IsLeaveLocked

CrimsonClans.IsKickLocked

CrimsonClans.IsEditLocked

Usage Example

bool isInviteLocked = false;

bool handled = ModTalk.Invoke("CrimsonClans.IsInviteLocked", null, result =>

{

isInviteLocked = (bool)result;

});

Tech Support

Join my Modding Discord for help with issues or anything modding related!

Support The Developer

Want to support my V Rising Mod development?

Buy / Play My Games!

Donations Accepted

This mod was a paid creation. If you are looking to hire someone to make a mod for any Unity game reach out to me on Discord! (skytech6)

Want to Experience the Best of Crimson?

Join The Cursed Collective V Rising servers to play their exclusive CrimsonMods such as Raid Guard, Shard Wars, and more!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFrameworkskytech6-VAMP

File & checksum

Filename
CrimsonClans-2.1.1.zip
File size
109.1 KiB