CrimsonClans
Extension to Clans: Hearts per Clan and more!
Screenshots 1 screenshots
About this mod Author’s original text
CrimsonClans
Server side only extension mod for the Clan system.
Features:
- Limit Clans to X number of Castle Hearts
- Limit Users to X number of Castle Hearts
- Limit ability to do clan operations (join, create, leave, kick, edit, invite, etc) during raid window
- Limit ability to do clan operations prior and after the raid window (raid buffers)
- Add a cooldown to joining clans after leaving one
Installation
- Install BepInEx
- Install VAMP
- Install VCF
- Extract _CrimsonClans.dll_ into _(VRising server folder)/BepInEx/plugins_
- Start server to generate the config file, modify it, and restart server
Config
[General]
If true, the mod will manage the hearts per clan system. Please set the server setting to a higher value than HeartsPerClan or have server limit by user.
Setting type: Boolean
Default value: false
ToggleHeartsPerClan = true
The amount of castle hearts a clan can have.
Setting type: Int32
Default value: 1
HeartsPerClan = 2
If true, the mod will manage the hearts per user system. Please set the server setting to a higher value than HeartsPerUser or have server limit by clan.
Setting type: Boolean
Default value: false
ToggleHeartsPerUser = false
The amount of castle hearts a user can have.
Setting type: Int32
Default value: 1
HeartsPerUser = 1
[Raid Time - Buffers]
The number of minutes prior to the raid window to lock clan operation.
Setting type: Int32
Default value: 30
PreRaidBufferMins = 30
The number of minutes past the raid window to lock clan operation.
Setting type: Int32
Default value: 0
PostRaidBufferMins = 0
[Raid Time - Ability Locks]
If this is set to true, clans will be unable to invite players to their clan during raid time.
Setting type: Boolean
Default value: true
Invite = true
If this is set to true, clans will be unable to be created during raid time.
Setting type: Boolean
Default value: true
Create = false
If this is set to true, clans will be unable to change their details during raid time.
Setting type: Boolean
Default value: true
Edit = false
If this is set to true, clans will be unable to kick players from the clan during raid time.
Setting type: Boolean
Default value: false
Kick = false
If this is set to true, players will be unable to leave clans during raid time.
Setting type: Boolean
Default value: false
Leave = false
[Cooldowns]
The number of minutes that a player must wait to join a clan after leaving a prior clan.
Setting type: Int32
Default value: 0
JoinCooldown = 0
If this is set to true, being kicked from a clan will apply a join cooldown to a player as if they left the clan on their own.
Setting type: Boolean
Default value: false
KickCooldown = false
ModTalk Support
Each of these ModTalk functions take no input and return a bool based on if that functionality is currently locked.
CrimsonClans.IsInviteLocked
CrimsonClans.IsCreateLocked
CrimsonClans.IsLeaveLocked
CrimsonClans.IsKickLocked
CrimsonClans.IsEditLocked
Usage Example
bool isInviteLocked = false;
bool handled = ModTalk.Invoke("CrimsonClans.IsInviteLocked", null, result =>
{
isInviteLocked = (bool)result;
});
Tech Support
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Donations Accepted
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: