CrimsonBanned
Ban Moderation Tool: Chat, Voice, Server
Screenshots 1 screenshots
About this mod Author’s original text
CrimsonBanned
Server side only mod
This mod allows for specified lengths of bans for the following systems:
- Chat - players will not be able to type in chat
- Voice - players will not be able to use the voice chat system (speak or hear)
- Server - bans the player from the server
All of these options are by lengths of time either in minutes, hours, or days. As well supplying a 0 for any length will result in perma ban.
Notes
- Voice Bans are a tad finwicky. They may apply immediately or they may apply the next time they log in to the game.
- Server Bans expiring are on a 1 minute loop, so upon a ban ending they may need to wait up to a minute before they can connect again.
- CrimsonSQL should be setup prior to intial use of CrimsonBanned if intending to sync bans across multiple servers.
Installation
- Install BepInEx
- Install VampireCommandFramework
- Install VAMP
- Extract _CrimsonBanned_ into _(VRising server folder)/BepInEx/plugins_
- Run server once to generate the.cfg file
- Setup your.cfg file
Optional Dependencies
If you want to sync your bans across multiple servers
- Install CrimsonSQL
If you want to keep a record of bans
- Install CrimsonLog
Config
If this is set to true, the player will never be notified when chat or voice banned.
Setting type: Boolean
Default value: false
ShadowBan = false
If you have ShadowBan set to true it will not display any messages to the players banned or notify them when their ban ends.
The path from root to the banlist.txt file
Setting type: String
Default value: save-data/Settings/banlist.txt
BanFilePath = save-data/Settings/banlist.txt
The default setting here for where your banlist.txt file is located should be correct. But if not, please do adjust it.
It may be located at _VRisingServer_Data/StreamingAssets/Settings/_
Optional Configs for CrimsonSQL
This config options will only appear if you have CrimsonSQL installed.
If this is set to true, the plugin will use CrimsonSQL to store bans.
Setting type: Boolean
Default value: false
UseSQL = true
If you want your bans synced across multiple servers via SQL set this to true.
The interval in minutes to sync the database.
Setting type: Int32
Default value: 60
SyncInterval = 60
How often in minutes do you want the server to sync with the SQL database. This will retrieve bans that other servers have issued.
messages.json | GUI Editor Supported: JSON Rising
CrimsonBanned supports customizing how your command outputs appear such as when using '.banned list (type)' or '.banned check (player)`.
[
{
"Key": "CheckHeader",
"Value": "\n{player}\u0027s ({id}) Bans:"
},
{
"Key": "CheckBanLine",
"Value": "\n{type} Ban\nIssued: {issued}\nRemaining: {remaining}\nReason: {reason}"
},
{
"Key": "ListBan",
"Value": "\n{player} ({id}) - {remaining}"
}
]
CheckHeader is the base player information that will be displayed when you call for a check on a player.
CheckBanLine is generated for each active ban that player has.
ListBan is generated for each ban of that type.
Valid Parameters:
- {player} = The player's character name if known, otherwise _Unknown_
- {id} = The player's SteamID
- {issued} = The date and time the ban was issued
- {reason} = The reason given for the ban if provided
- {by} = The character name of the admin who issued the ban
- {type} = The type of ban; i.e. server, chat, voice
- {until} = The date and time the ban will expire
- {remainder} = The length of time remaining in the ban
- {local} = If the ban was issued from this server (Only applicable if using CrimsonSQL)
As well you can use any valid Rich Text such as
{player}
Commands
CrimsonBanned has a lot of Commands, please refer to the Wiki for each command group.
ModTalk Support
Each of the following ModTalk methods take a ulong SteamId and return a bool. Other mods can query using the following
CrimsonBanned.IsChatBanned
CrimsonBanned.IsServerBanned
CrimsonBanned.IsVoiceBanned
Usage Example
bool isServerBanned = false;
bool handled = ModTalk.Invoke("Cr
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: