BloodyEncounters

v3.0.0·Updated 2024-07-17

A server side mod for V Rising which spawns a random NPC near a random online player at random intervals, and the player wins a random item reward if the NPC is killed within the given time limit.

About this mod Author’s original text

BloodyEncounters

BloodyEncounters represents an enhanced iteration of the RandonmEncounters mod by @adainrivers, functioning as a server-side mod that introduces a thrilling dynamic to gameplay. It randomly spawns NPCs near online players at unpredictable intervals, challenging players to defeat these NPCs within a set time limit to earn random item rewards.

IMPORTANT NOTE

You must have version 1.2.4 of Bloody.Core installed to be able to use version 2.0.5 or higher of this mod

NEW IN 3.0.0

  • Complete refactoring of the mod.
  • Added the functionality that if an NPC has the group value filled, it spawns all the NPCs in that group.
  • Added the ability to modify npc statistics.

[

{

"name": "Rifle Man",

"PrefabGUID": 1148936156,

"AssetName": "CHAR_ChurchOfLight_Rifleman",

"levelAbove": 10,

"items": [

{

"name": "Blood Rose Potion",

"ItemID": 429052660,

"Stack": 25,

"Chance": 1,

"Color": "#daa520"

},

{

"name": "Blood Token",

"ItemID": -77477508,

"Stack": 10,

"Chance": 1,

"Color": "#daa520"

}

],

"Lifetime": 300,

"Group": "Uno",

"unitStats": {

"PhysicalCriticalStrikeChance": 0,

"PhysicalCriticalStrikeDamage": 2,

"SpellCriticalStrikeChance": 0,

"SpellCriticalStrikeDamage": 2,

"PhysicalPower": 45.550457,

"SpellPower": 45.550457,

"ResourcePower": 28.449999,

"SiegePower": 17,

"ResourceYieldModifier": 1,

"ReducedResourceDurabilityLoss": 1,

"PhysicalResistance": 0,

"SpellResistance": 0,

"SunResistance": 0,

"FireResistance": 0,

"HolyResistance": 0,

"SilverResistance": 0,

"SilverCoinResistance": 0,

"GarlicResistance": 0,

"PassiveHealthRegen": 1,

"CCReduction": 0,

"HealthRecovery": 1,

"DamageReduction": 0,

"HealingReceived": 0,

"ShieldAbsorbModifier": 1,

"BloodEfficiency": 1

}

}

]

Changelog

3.0.0

  • Complete refactoring of the mod
  • Added an optional extar parameter called "group" to the NPC add command
  • Added option in the mod configuration for the default message of the groups
  • Added the functionality that if an NPC has the group value filled, it spawns all the NPCs in that group.
  • Added the ability to modify npc statistics.

2.0.8

  • Fixed reload command

2.0.5

  • Updated the timer system through Coroutine that brings the new version of Bloody.Core
  • Removed the original Drop Table from every NPC you set up.
  • Removed the ability to unlock Trophies by killing a VBlood that you set up for encounters.
  • Eliminate the possibility of tracking VBlood in case they are configured for meetings

2.0.4

  • Update Timer Systems

2.0.4

  • Bloody.Core dependency removed as dll and added as frameworkrk

2.0.3

  • Fixed the bug that the encounter spawn had. A new spawn system has been generated to avoid incompatibilities with other mods
  • Fixed bug that caused the BloodyEncounter reward system and death message to also affect the game's default NPC if the NPC Prefab was configured as BloodyEncounter.

2.0.0

  • World boss functionality has been removed to create a standalone mod called BloodyBoss
  • Updated to a VRising 1.0

1.5.0

  • Added World Boss

1.0.0

  • Initial public release of the mod

Support this project

Mod Features

BloodyEncounters elevates gameplay by injecting an element of unpredictability and formidable challenges. As players venture outside their castles, there's a chance a random NPC will spawn nearby. You can customize the NPC level difference, ensuring balanced encounters for all players. This mod is highly configurable, offering an array of options to tailor the experience to your preferences.

Requirements:

For the correct functioning of this mod you must have the following dependencies installed on your server:

  • BepInEx
  • Bloodstone
  • VampireCommandFramework
  • Bloody.Core

Installation

  • Copy BloodyEncounters.dll to your BepInEx/Plugins directory.
  • Launch the server once to generate the config file; configurations will be located in the BepInEx/Config directory.

Commands

It's crucial to note that for any command containing a name argument such as `, or, if your name consists of

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-Bloodstonedeca-VampireCommandFrameworkTrodi-BloodyCore

File & checksum

Filename
BloodyEncounters-3.0.0.zip
File size
82.2 KiB
SHA-256
74644ee91021bf3b8741de9b2ee5a022d03a70216133f5f358ee12c811650699
Stored at
2026-10-06 19:13