BepInExPack V Rising

v1.733.2·Updated 2025-05-17

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Screenshots 1 screenshots

About this mod Author’s original text

BepInExPack for V Rising

This is BepInEx 6.0.0 Bleeding Edge Build pack for V Rising.

BepInEx is a general purpose framework for Unity modding.

BepInEx includes tools and libraries to

load custom code (hereafter plugins*) into the game on launch;

  • patch in-game methods, classes and even entire assemblies without touching original game files;
  • configure plugins and log game to desired outputs like console or file;
  • manage plugin dependencies.

BepInEx is currently one of the most popular modding tools for Unity on GitHub.

THESE ARE BLEEDING EDGE BUILDS

Bleeding edge builds of BepInEx are not considered stable and may include bugs.

Please report any issues to BepInEx GitHub by creating issue tickets.

This pack's contents

This pack is preconfigured and usable for V Rising modding.

In particular, the changes from base BepInEx releases are:

  • Added preconfigured BepInEx.cfg with console enabled.
  • Il2CppInterop PR #70
  • Dobby v1.0.4

Installation (manual)

If you are installing this manually, do the following

  • Extract the archive into a folder. Do not extract into the game folder.
  • Move the contents of BepInExPack_V_Rising folder into \steamapps\common\VRising.
  • Run the game

If done correctly, you should see a BepInEx console appearing when the game launches.

Issues, questions, etc.

At this moment, you can use the following channels to ask for help

  • V Rising Modding Discord
  • BepInEx Discord -- Only technical support for THIS PACKAGE. No support for plugins.

Changelog

1.733.2 (based on BepInEx 6.0.0-be.733 & Il2CppInterop PR #70)

  • Updated to latest Bleeding Edge build
  • Also released as RC2
  • Specific modifications to 6.0.0-be.733
  • Odjit/Il2CppInterop@6b6a9f1

1.691.3 (based on BepInEx 6.0.0-be.691 & Il2CppInterop PR #70)

  • Updated to latest Bleeding Edge build
  • Also released as RC3
  • Specific modifications to 6.0.0-be.691
  • Odjit/Il2CppInterop@a32687f

1.668.5 (based on BepInEx 6.0.0-be.668 & Il2CppInterop PR #70) BREAKING

  • Updated to latest Bleeding Edge build
  • Il2CppAssemblyUnhollower has been replaced with Il2CppInterop
  • The Mono runtime has been replaced with CoreCLR - plugins can now be compiled for.NET 6
  • Specific modifications to 6.0.0-be.668
  • Il2CppInterop PR #70 9963313
  • Dobby v1.0.4

1.0.0 (based on BepInEx 6.0.0-be.567)

  • Initial release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
BepInExPack_V_Rising-1.733.2.zip
File size
32.0 MiB