AutomaticPvPSwitch

v1.1.0·Updated 2026-06-02

Automatically switches player ability builds when entering PvP combat.

About this mod Author’s original text

AutomaticPvPSwitch

Server mod for V Rising. Automatically switches player ability builds when entering PvP combat.

How it works

Players save separate PvP and PvE ability builds. When a player enters PvP combat (detected via Buff_InCombat_PvPVampire), their abilities are automatically swapped to their saved PvP build. Players can manually switch back to PvE with.pve when Vampire PvP Combat debuff expires (Also has a 10s cooldown between manual switches).

Ability swaps use the VBloodAbilityUtilities.TryApplyVBloodAbility - this updates the ability bar, "spellbook" UI, network sync, and preserves cooldowns.

The switch back to PvE is not automatic - players must use.pve manually when they're ready. This avoids unwanted swaps mid-fight if the PvP buff briefly drops.

Saved slots

  • Spell 1 (bar slot 5)
  • Spell 2 (bar slot 6)
  • Ultimate (bar slot 7)
  • Travel/Veil (bar slot 2)

Commands

Player commands

| Command | Description |

|---|---|

|.pvp save | Save current abilities as PvP build |

|.pve save | Save current abilities as PvE build |

|.pvp | Switch to PvP build (blocked during PvP debuff, 10s cooldown) |

|.pve | Switch to PvE build (blocked during PvP debuff, 10s cooldown) |

|.pvp enable | Enable auto-switch for yourself (default) |

|.pvp disable | Disable auto-switch for yourself |

Admin commands

| Command | Description |

|---|---|

|.pvpswitch | Show global status |

|.pvpswitch enable | Enable the automatic switch to the PvP build, globally |

|.pvpswitch disable | Disable the automatic switch to the PvP build, globally (manual.pvp.pve still work) |

|.pvpswitch reset | Clear all saved builds for all players (use after a wipe) |

|.pvpswitch resetplayer | Clear a specific player's builds and remove their VBlood abilities |

Saved configs

  • Player builds: BepInEx/config/AutomaticPvPSwitch/builds.json
  • Global toggle: BepInEx/config/AutomaticPvPSwitch/global_enabled - if the file is absent, the automatic switch is enabled; a file containing 1 also means enabled; a file containing 0 means no automatic PvP switch.

Performance

  • Event-driven: a HookDOTS prefix on BuffSystem_Spawn_Server reacts only to buffs spawned that tick, resolving the carrier via EntityOwner.Owner. No per-tick polling of players.
  • Zero cost when no player has a PvP build saved (early-out).
  • Zero allocation on ticks where no buff spawns.
  • The only heavy work (applying a build) runs on the combat-entry event, not every tick.

Dependencies & credits

  • BepInEx (required)
  • HookDOTS by cheesasaurus (required)
  • VampireCommandFramework by deca (required)
  • KindredCommands by Odjit (not required)

License

AGPL-3.0.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFrameworkcheesasaurus-HookDOTS_API

File & checksum

Filename
AutomaticPvPSwitch-1.1.0.zip
File size
69.3 KiB