SMD FW test
SMD的FW测试
Screenshots 8 screenshots
About this mod Machine translation
testing phase
Welcome to SMD’s Future Warfare Testing Phase
This is a mod I update frequently every time I make a new vehicle or weapon. The goal of this mod is to gather information on how players make vehicles and weapons function. When testing is completed, a map will also be added to this mod. Once everything, including bugs, is ironed out and completed, I will release the contents of this mod into my official mod (vehicles and items),
Here are two other MODs I made:
project:
vehicle:
Group:
I recommend joining this group so you can get the latest mods and when the mods are updated
Pink texture:
Those who are experiencing pink texture. I think you guys check this discussion.
I almost came to a conclusion. Unfortunately I can't solve this problem :c
content:
item:
Occupation: Blade Expert
Name: Zen
Position: Ghost Leader
armor:
Helmet-40137
shirt 40140
Pants 40141
Vest-40139
Glasses-40138
Weapons - 40040 (Melee/Future Sword)
Weapon-40050 (gun/shooter)
Ammunition: 40051 (ammunition of 40050)
Category: Pilot
armor:
Helmet 40142
shirt 40147
Pants 40148
Vest 40143
Glasses-40144
Facial Mask-40145
Backpack 40146
(Only full suit can extend breathing time)
Grenade:
Futuristic Grenade Absorber (FGA) - 40042
ZEN: (The blue effect is not a BUG)
Zen's armor/Arenzar is designed to support a high degree of sustained damage, as he can only fight with his blades and blades (not yet released). In order to get close to the enemy, his armor must be able to sustain damage to the enemy before Zen can arrive and take the kill. Chrome's energy is boosted in both his vest and helmet, which greatly reduces the damage he takes, but his shirt and pants only reduce the damage by half. When used correctly, the blade is capable of penetrating vehicles and players. But his armor does not reduce explosion damage
pilot:
The pilot's armor is designed to prevent the pilot from suffocating if he flies too high.
FGA:
A black hole is created when a grenade is thrown (aesthetics only)
car:
RAIL-TANK - 40007(Ammo id:1302)
SPEC-VTOL-40006 (Ammunition ID: 1395)
LITTLE-BIRDZ-40008(Ammo id:1302/1395)
ASPECT-40009(Ammo id:1395)
RAIL-TANK:
This tank was designed to ignore the bullet drop of missile gun technology.
SPEC-VTOL: An airplane is like a plane
The aircraft is a high-speed vertical take-off and landing jet aircraft. The pilot must learn to control his speed so that it does not reach the collider in the sky and avoid death from suffocation due to lack of oxygen. So the jet was built quickly to prevent deaths from suffocation. The Spec-VTOL also comes with a Gatling gun to reduce your energy. This plane requires coordination with your tea buddy to fly and shoot enemies.
Note: Guy I'm not the developer of the game, if Nelson doesn't add a vehicle that can move from helicopter to plane, you'll almost never have true vertical takeoff and landing. As of now, VTOL functions more like a helicopter due to VTOL and land. So don't ask if you can't change to a jet you can't
LITTLEBIRD:
Equipped with a Gatling gun and rocket pods can make this helicopter a great addition to combat operations. The helicopter's agility and maneuverability made it easy to fly and capture Butterfield
aspect:
A new member of the aircraft family, the Aspect is the fastest aircraft on the battlefield. As of now, it only has the same weapons as the Spec-VTOL. This is still a work in progress
All of this is in beta and everything will change once the community hears from it
Things to test:
Do you think a railway tank looks good? (unimportant)
Can Zen's armor protect against enemy bullets? (Important needs testing)
Do you like that the Spec-VTOL gunner's seat can't move the fighter's turret?
(Important I need to know) The gunman's inability to move his gun is meant to replicate
Real combat of a jet fighter
If you downloaded the vehicle MOD:
Do you like the new guns for all vehicles?
How do you think I can improve?
Help answer all these questions:
- Go to the discussion page …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.