WafflesWeapons

v1.2.3·Updated 2023-08-23

A mod which adds many new variants.

Screenshots 8 screenshots

About this mod Author’s original text

Waffle's Weapons

A mod that adds custom variants to ULTRAKILL, including new arms.

Please give me money so I can afford to commision more models.

I'm not old enough to get a job, so it's not like I can earn it myself.

You'll also get early access to updates.

Installation

If, you can install it using r2modman.

Otherwise, download the.zip, and extract it to ULTRAKILL\BepInEx\plugins.

If you aren't using r2mm, you will also seperately have to install AtlasLib.

Gameplay

Weapons

Revolvers

  • Fan Fire: shoots powerful shots, charged by shooting enemies with any revolver. Coins have a unique behaviour. The alt shoots slower, but speeds up when you press Left Click.
  • Malevolent: three rapid shots, and a diet malicious railcannon. Explosions pierce with the alt.
  • Desperado: when you shoot at the right timing, releases a beam that bounces between enemies. The alt has a tighter timing, but is stronger.

Shotguns

  • Demolitionist: shoots parriable sticky bombs on alt fire.
  • Singularity: shoots a black hole that deals large amounts of damage, pulling in enemies when it is shot. It absorbs magnets, rockets, and more.

Nailguns

  • Conductor: charge up a beam that stuns enemies and reflects projectiles. The alt shoots a saw that stuns.
  • Mindrender: shoots nails in bursts, charging up a mindflayer beam on hit. The alt releases homing orbs.

Railcannons

  • Virtuous: creates a virtue beam on every enemy hit. Creates a smaller one when it hits the ground.

Rocket Launchers

  • E.P. Charger: alt fire releases a powerful homing rocket, which needs to be charged up by hitting enemies with RLs. It pierces enemies, and does not get destroyed until it hits a wall or floor.

Arms

  • Earthshatter: hold F to charge, and release to launch yourself. Hurts enemies on contact, and can parry coins.

Model by Hydraxous and Fat Tony, detailed credits are in the terminal.

Dev Setup

You need Tundra.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackWaff1e-AtlasLib

File & checksum

Filename
WafflesWeapons-1.2.3.zip
File size
11.2 MiB