ULTRAUnNerf
Making ULTRAKILL nicer, one tweak at a time.
About this mod Author’s original text
UnNerfer
This is a BepInEx mod utilizing HarmonyX to inject custom behavior to ULTRAKILL.
Runtime Dependencies: wafflethings/UltraTweaker
Before building, ensure that:
- Libs/BepInEx is symlinked to ULTRAKILL/BepInEx/core
- Libs/Managed is symlinked to ULTRAKILL/ULTRAKILL_Data/Managed
Run dotnet build to build.
Current Tweaks
- Sharpshooter
- Bounces - How many times the Sharpshooter Fire2 bounces.
- Alt Marksman
- Hit Increase - The amount of additional hits produced (Revolver + coins) = (coinsHit^["Hit Increase"]) / 2.
- I recommend setting it to 2, but I won't stop you from setting it to 6 (Last coin will add an additional 2048 hits).
- Damage Dialogues
- Gives a breakdown of your damage dealt. (Does not account for crits)
- Better Autoaim - Makes coins and grenades the highest priority target for the auto aim.
- Coin Only - Make the auto aim only target coins.
- Grenades Only - Make the auto aim only target grenades(Core and Rocket).
- The "Only" options can be used together.
Before you ask, yes, Better Autoaim makes railcoining and other coin tricks possible with 100% auto aim.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Waff1e-UltraTweaker