UltraTweaker
An extensible ULTRAKILL mod which adds extra settings, and mutators.
About this mod Author’s original text
UltraTweaker
An extensible ULTRAKILL mod which adds extra settings, and mutators.
Installation
Go and install it with r2modman. Alternatively, press Manual Download, and install it yourself.
Development
This is my first API, so it might not be very good.
There is a template project included (UltraTweaker Extension Example, and UltraTweaker Extension Assets for AssetBundles).
Reference that, and see how I do it in this mod. I will try to make docs eventually.
Tweaks
Misc
Hitstop: change hitstop length, and disable the parry flash.
Viewmodel Transform: change the FOV, size, and more settings, for the viewmodel.
HUD
UI Scale: change the size of the in game HUD elements, and the UI canvas.
Force Gun Panel: only has an effect if the WEAPON ICON is disabled in ULTRAKILL's HUD settings. It will let you use both the alternate railcannon change gauge, and the weapon icon.
Stat Panels: an alternate HUD. Small and minimal. Can also show player speed and DPS.
Unobtrusive Blood: make the screen blood splash effect more transparent.
FPS Counter: self explanatory.
Cybergrind
CG Music: custom songs for The Cyber Grind. You can have a playlist of several.
CG Stats: adds the level stats panel for The Cyber Grind. Toggled with Tab.
Fun
Skull Florpification: replaces skulls with coloured florps.
Explode On Death: release a huge explosion on death.
Mutators
Close Quarters: enemies become blessed when you get too far.
Fall Damage: get hurt when you hit the ground too hard.
Floor Is Lava: take damage while grounded.
Fragility: lower your max health.
Fresh: while using a weapon, take damage based on its freshness.
Fuel Leak: drain health every second.
Ice: become slippery.
Mitosis: every enemy is duplicated.
Sandify: every enemy is sandy.
Speed: change the speed of yourself, and enemies.
Submerged: everything is underwater.
Tankify: make enemies have more or less health.
ULTRAHOT: time moves when you move.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: