UltraStrafe
Quake 3 style strafing in ultrakill!!
About this mod Author’s original text
UltraStrafe
Have you ever wanted to airstrafe in Ultrakill just like in quake?
Well now you can with UltraStrafe!
Physics equations are based off the Xonotic darkplaces engine: link
Features
- Airstrafing
- Perfect bunnyhopping (with jump buffering)
- Customizable settings (including a tweak to the equation that makes airstrafing more suited for Ultrakill!)
Click to view the acceltweak equation:
Configuration
After loading up the game at least once with the mod installed, a file in BepInEx/config should appear named com.10-days-till-xmas.ultrastrafe.cfg. Modify this file as desired! (although be wary that this can have unintended consequences in the mod)
Roadmap
- Add the ability to change the parameters of the airstrafe equation or even use a custom one entirely
- Allow the user to change the cvars from the console just like in the game
- Implement other types of air physics (like Quake 3, Source, etc.)
- Add a HUD that shows the optimal angle for airstrafing
Thanks to everyone who gave advice or help!
This mod is still in development, and messes with physics, so expect bugs (please report them here!!).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: