ULTRAPORTAL

v1.0.0·Updated 2026-03-28

A library for easily creating portals in mods.

About this mod Author’s original text

ULTRAPORTALS

A library for easily creating portals in mods.

Usage

Creating a portal example

var entrancePortal = new PortalTransform(pos: new Vector3(0, 0, 0), euler: Vector3.zero, scale: Vector2.one * 15);

var exitPortal = new PortalTransform(pos: new Vector3(0, 10, 0), euler: Vector3.zero, scale: Vector2.one * 15);

var portalResult = PortalConstructor.MakePortal(new PortalConstructorArgs(entrance: entrancePortal, exit: exitPortal, doubleSided: true, makeGroup: true));

portalResult.portal.entryTravelFlags = PortalTravellerFlags.None;

portalResult.portal.exitTravelFlags = PortalTravellerFlags.None;

Creates a portal where the entrance is at (0, 0, 0) and the exit is (0, 10, 0) where the scale is (15, 15) and disallows any travelling.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ULTRAPORTAL-1.0.0.zip
File size
48.5 KiB