UltraCleanNeo
(tries to) make ultrakill less horny. now with customizable word swaps
About this mod Author’s original text
ultrakill is finally playable
newest changes:
0.8.6:
-moved the menu text into the bottom below socials to not interfere/appear above holiday messages
0.8.5:
-added config folder + words.json (look in mod files)
-you can edit words.json to add or remove word checks for the mod to swap out or remove (read readme.txt for info)
0.8.3:
-general maintenance
-version number in menu should actually match current version now
0.8.2:
-fixed the 2-S intermission skip not working
0.8.1:
-general code maintenance/cleanup
-replaces "lust" with "excess" more efficiently in level titles
-adds new text to main menu telling you the mod's enabled + which version you're running
0.8.0:
-retextured Power and completely nuked their voicelines
-redid part of Power and Mindflayer's terminal entries
0.7.0:
-redone how most texture swaps are done, so it targets materials/texture names instead of directly patching into enemy methods
-means it should break less with updates
-and will catch more edge cases
-(e.g: prime souls' intros, mannequins holding light orbs in 7-2)
-replaced the texture mentioning lust in 5-1 with one mentioning "excess" instead
0.6.0:
-replaces 2-S just booting you with an intermission vid
list of changes:
-blahaj fish description reworked (from "those who receive" to Wikipedia)
-2-S just boots you into the main menu (on 0.5.0. read newest changes.)
-no more secret message in red cracks in 6-1
-no more skeletons going at it in 2-2
-lust is renamed to "excess" (mostly)
-some enemies are given light retextures
-jiggle physics completely nuked
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: