Thorn

v0.5.1·Updated 2026-10-01

Utility mod offering Extremely customizable HUD + Gameplay modifiers + Config system.

About this mod Author’s original text

GitHub || API Docs

Customize to your ❤️'s content

Freely draggable HUD elements. Key input overlay. Wireframe-style weapons & enemies

Gameplay modifiers

Submerged. Force-radiance. Enemy multiplication. Floor is Lava.

A comfy config system

  • Bring it up with a keybind (RightShift by default)
  • Has a modern NocturnalOS style, yet familiar UI to Minecraft client users
  • Can be used for any mod, like PluginConfig and Configgy. See the Wiki.

It's extensible

For developers, there's the wiki available.

Classes and methods are also XML-documented.

Fair play statement

Thorn disables leaderboard submissions for built-in modules that alter the gameplay mechanics,

and also offers a module to disable leaderboards voluntarily.

While the system allows modules to self-declare cheatiness, this does not

prevent extensions from making violations.

Cheating is not a technical problem and cannot be solved technically.

Copyleft

Thorn's code is released under the LGPL-3.0 license, which means you are free to use its config system in your mod, whether or not it's open source; modifications to Thorn itself however are required to be open-sourced under the same terms.

Assets are released under the CC BY-SA 4.0 license. This means you are free to reuse them as long as you give attribution and maintain the same license for derivative works.

Technical description

Thorn as a whole is an utility mod, with its own config system featuring a compact UI to house its 50+ modules. This package contains those modules.

Acknowledgements

  • Thank you eternalUnion for showing how to handle keybind listening and other configuration-related stuff in PluginConfigurator
  • Thank you wafflethings for inspiration and many implementation details from UltraTweaker

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackend_4-NukeLibend_4-Thorn_Core

File & checksum

Filename
Thorn-0.5.1.zip
File size
377.5 KiB