Thorn
Utility mod offering Extremely customizable HUD + Gameplay modifiers + Config system.
About this mod Author’s original text
GitHub || API Docs
Customize to your ❤️'s content
Freely draggable HUD elements. Key input overlay. Wireframe-style weapons & enemies
Gameplay modifiers
Submerged. Force-radiance. Enemy multiplication. Floor is Lava.
A comfy config system
- Bring it up with a keybind (RightShift by default)
- Has a modern NocturnalOS style, yet familiar UI to Minecraft client users
- Can be used for any mod, like PluginConfig and Configgy. See the Wiki.
It's extensible
For developers, there's the wiki available.
Classes and methods are also XML-documented.
Fair play statement
Thorn disables leaderboard submissions for built-in modules that alter the gameplay mechanics,
and also offers a module to disable leaderboards voluntarily.
While the system allows modules to self-declare cheatiness, this does not
prevent extensions from making violations.
Cheating is not a technical problem and cannot be solved technically.
Copyleft
Thorn's code is released under the LGPL-3.0 license, which means you are free to use its config system in your mod, whether or not it's open source; modifications to Thorn itself however are required to be open-sourced under the same terms.
Assets are released under the CC BY-SA 4.0 license. This means you are free to reuse them as long as you give attribution and maintain the same license for derivative works.
Technical description
Thorn as a whole is an utility mod, with its own config system featuring a compact UI to house its 50+ modules. This package contains those modules.
Acknowledgements
- Thank you eternalUnion for showing how to handle keybind listening and other configuration-related stuff in PluginConfigurator
- Thank you wafflethings for inspiration and many implementation details from UltraTweaker
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: