StrayMode

v3.0.6·Updated 2026-05-02

In-Development "Playable enemy" Ultrakill mod about being, well, a Stray.

About this mod Author’s original text

LINKS

Discord - @littleleaf___

INSTALLATION

For the mod you'll need to install bepinex,

Then simply drag and drop the folder (Whole folder!! Very important!!) provided in the folder into a new folder in...\ULTRAKILL\BepInEx\plugins

USAGE

Navigate to your saves and select the new "STRAYMODE" slot to enable the mod.

CREDITS

Credits can be found in the Museum, on the STRAYMODE save.

BB - Guest artist - Drew the Vitruvian Stray in the Main Menu.

NOTES

Prelude & Act I Demo only. Other levels can be accessed with cheat commands, just don't expect anything interesting to appear.

I left a little treat in the Enemies page of the Terminal:3

KNOWN ISSUES

AutoAim doesn't aim at Charged orbs

Weird shit happens in Level 0-3 in Masquerade Divinity if StrayMode is enabled

BUG REPORTING

Send a post in the StrayMode discord's bug-reports channel

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
StrayMode-3.0.6.zip
File size
69.9 MiB