StrayMode
In-Development "Playable enemy" Ultrakill mod about being, well, a Stray.
About this mod Author’s original text
LINKS
Discord - @littleleaf___
INSTALLATION
For the mod you'll need to install bepinex,
Then simply drag and drop the folder (Whole folder!! Very important!!) provided in the folder into a new folder in...\ULTRAKILL\BepInEx\plugins
USAGE
Navigate to your saves and select the new "STRAYMODE" slot to enable the mod.
CREDITS
Credits can be found in the Museum, on the STRAYMODE save.
BB - Guest artist - Drew the Vitruvian Stray in the Main Menu.
NOTES
Prelude & Act I Demo only. Other levels can be accessed with cheat commands, just don't expect anything interesting to appear.
I left a little treat in the Enemies page of the Terminal:3
KNOWN ISSUES
AutoAim doesn't aim at Charged orbs
Weird shit happens in Level 0-3 in Masquerade Divinity if StrayMode is enabled
BUG REPORTING
Send a post in the StrayMode discord's bug-reports channel
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: