RcHud

v1.2.2·Updated 2024-05-13

Adds useful information to the crosshair HUD.

About this mod Author’s original text

Please don't use the app. If you want a mod manager, use r2modman.

RcHud

A "racehar HUD" mod of sorts.

Adds some UI elements to the game's existing crosshair HUD, allowing you to completely disable the game's normal HUD without giving up any information.

Inspired by That Trav Guy's review.

It made me realize I could personally go for such a thing, so I just got to work and figured out how to make it happen.

Screenshots

I don't have any, but contributions are welcome.

I do have a video from early in development, though. Enjoy the bad gameplay.

There are a handful of other videos showcasing it on the channel, too.

Manual Installation

  • Install BepInEx (5, not 6)
  • Create a directory named RcHud inside steamapps/common/ULTRAKILL/BepInEx/plugins
  • Put RcHud.dll in the directory you just created

You can also use whatever mod manager (I'm not familiar with them), but please don't subject yourself to Overwolf.

Configuration

This mod respects the game's "crosshair HUD fade" setting. The icons will also switch positions to match left-handed mode.

In addition, you can edit ULTRAKILL/BepInEx/config/RcHud.cfg to configure:

  • The way colors work on the stamina meter (new in 1.2.0!)
  • Whether to use the tweaked overheal meter (new in 1.2.0!)
  • How long the icons remain visible before fading
  • How long the railcannon meter remains visible (once fully charged) before fading
  • Individual position and scaling for the gun and arm icons
  • Which situations cause the icons to become visible:
  • Punching
  • Switching gun/arm
  • Combat music
  • Presence of a boss health bar

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RcHud-1.2.2.zip
File size
12.1 KiB
SHA-256
8d0b0ab24760ebf2e4d49cd928b371865c5219d7d4b1ad498cd2b9f9c99dabe0
Stored at
2026-10-12 00:39