ParryImages
A mod that allows you to show custom images/play audios when you parry
About this mod Author’s original text
ParryImages
- A mod that allows you to show custom images and play custom audios on parry. Basically a fixed version of AnyParry by Ironfarm, but with extra features
- This is my first mod so it is probably gonna get updated a lot until I figure out everything
How to uses
- To play custom audios when you parry, place any.mp3,.ogg, or.wav in the ParryAudios folder in Plugins, and once you parry a random audio from that folder will play. Press Reload Audios in the Sounds tab in Configgy to reload audios once they are placed in the folder.
- To show custom images when you parry, place and.png,.jpeg.jpg, or.bmp in the ParryImages folder in Plugins, and once you parry a random image will be flashed on the screen. You can customize how it looks in Configgy settings, and also reload images once they are placed in the folder.
Features
- Customization through Configgy
- Custom image opacity
- Effects (Flash, Fade Out)
- Fade Out Duration
- Max Audio Duration
Changelog
- 1.1.0
- Release
- 1.2.0
- Made it so it uses arm rotation to determine a parry instead of just overwriting the flash
- 1.3.0
- Settings update
- Update Readme stuff
- Add jpeg support
- 1.4.0
- Made it so marksman interrupt didn't trigger image flash
- Made it so holding an item and triggering a parry flash doesn't show an image
- 2.0.0
- Rewrote the whole thing
- Now hooks into Harmony instead of using arm rotation and stupid methods
- No longer uses ParryFlash method
- 2.1.0
- Added the option to play sounds on parry
- Configgy menu changes
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackHydraxous-Configgy