HookGenPatcher
MMHOOK generation at runtime.
About this mod Author’s original text
BepInEx.MonoMod.HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Installation:
Put in BepInEx\patchers folder.
Make sure the MonoMod.exe and MonoMod.RuntimeDetour.HookGen.exe files are also present.
This project is not officially linked with BepInEx nor with MonoMod.
Note, there's a mismatch between the version number and the github version numbers. Don't mind it.
See also:
LighterPatcher which is designed to easy the load on the game when having particularly large MMHOOK files by stripping unneeded types. LighterPatcher and HookGenPatcher work in conjunction with each other to prevent multiple runs.
1.0.1
- Fixed incorrect BepInEx dependency
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: