FleshV1
Play as the unholy abomination that is FleshV1.
About this mod Author’s original text
Have you ever thought V1 being a cyborg would be way cooler! Well, the monkey's paw curls a finger, and brings you THIS abomination!
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HOW TO USE
(manually because I don't know how to work r2modman)
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Textures
- Download TextureToolbox.
- Run ULTRAKILL once to generate the config.
- Copy all the image files from the "textures" folder in this mod.
- Go to "...ULTRAKILL\\BepInEx\\config\\CustomImages".
- Paste the image files.
- If you have any custom images for the textures in this mod already, I recommend moving them to another folder before pasting, or else it will ask you to replace them.
- Profit???
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Sounds
- Download USTManager.
- Run ULTRAKILL once to generate the USTs folder.
- Copy the folder "FleshV1 Sounds" in this mod's folder.
- Go to "...ULTRAKILL\\USTs".
- Paste the folder.
- Run ULTRAKILL.
- Go to "Options>Audio>UST Manager" and press Open.
- Select "FleshV1 Sounds" and press OK.
- Profit???
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DISCLAIMER
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I'm pretty sure, besides the Feedbacker arm, the only times you'll see any of these textures are in mirrors and in Clash mode. Just wanted to say that. Enjoy otherwise!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
The_Idiots-TextureToolboxZedDev-USTManagerBepInEx-BepInExPack