FentoKill
ULTRAKILL mod which expands and refreshes some simple levels
About this mod Author’s original text
Fentokill ( 2² Patch 2²)
Fully customizable ULTRAKILL mod which and some levels
(Highly inspired by UST, Encores and Custom Levels)
With new support for Status and
You can entire difficulty like you want!
You all asked for that too much
And also mod with rank requirements and log!
What exactly does this mod do?
This mod improves variety of different enemies and mechanics on some simple levels making them more FUN and interesting
And also adds new to edit game's difficulty to match your skill level or gaming interests
You can make Fentokill harder on + mode or easier on mode in the
Mostly changing enemies in levels and fixing boring moments
Should I really try this?
Absolutely ****** especially if you the game and want to game mechanics in a more FUN way or if you have nothing to do and have already started going through the out of boredom
And also if you want to test difficulty settings
And before starting I highly recommend getting a full arsenal otherwise it will be boring and many techs will be unavailable!!! - IMPORTANT -!!!
At the moment ONLY [0-1 INTO THE FIRE] AND [7-4...LIKE ANTENNAS TO HEAVEN] Levels has been changed and tested!!!
More details about the
After starting a level the mod makes such as:
- Spawning new more creative enemies instead of some of the old ones
- Creating more unique situations through more enemies combinations
- Adding enhancements and mechanics to boring enemies
- Changing enemy positions for more interesting positioning and utilizing level geometry
- Balancing enemy strengths to provide a little more
- Surpassing expectations with the final combination of, engaging the player in active gameplay instead of monotonous bullying of weak enemies without skill improvement
- New Rank Requirements for changed levels (Slightly harder to get a P rank so it feels like a worthy achievement)
- New Settings for
Even more about everything in the CHANGELOG!
About Support for + Config Options:
All Options (click arrow to open)
CHANGES REQUIRE LEVEL RESTART (They marked with +)
CHANGES MAY REQUIRE LEVEL RESTART (They marked with +-)
Main / Global Settings
- Disable Level Changes +
- Modify Every Enemy With Changes Below (For vanilla enemies)
ULTRAENRAGED Difficulty Options
- Forse Enemy UltraEnraged+
- Disable UltraEnrage Hazards
Extra Respected Difficulty Options
- Make Friendly Fire Weaker
- Make Every Enemy Pre Sanded
- Make Every Enemy Radiant
- Change Hard Damage Multiplier
- Change Radiance Tier Multiplier
- Add Extra Radiance Tiers
Skill Issue Options
- Disable Most Fento Buffs +
- Disable Pre Sanded Buff
- Disable Radiance Buff
Fento Custom Mechanics Options
- Disable Radiance Idols INCREASE RADIANCE TIER Mechanic
- Disable UNIQUE SYMBIOTIC PAIRS Mechanic +
Extra Radiance Options
- Change Radiance Health Multiplier
- Change Radiance Damage Multiplier
- Change Radiance Speed Multiplier
[7-4...LIKE ANTENNAS TO HEAVEN] Options
- Disable Self Defence +-
- Disable OverHeat +-
- Change Fire Rate Mult
- Change Gently Wait Time
- Change Cooldown Time
Individual Weapons
- Disable OBLITERATION BEAM CANNON
- Disable DRONE SWARM PROTOCOL
- Disable SUPPORT DROP FORCES
- Disable NUCLEAR THUNDERBOLT EMITTER
- Disable CARPET BOMBING BATTERY
- Disable LASER GRID
- Disable E.M.P. CHARGE SERVICES
Why ONLY [0-1 INTO THE FIRE] And [7-4...LIKE ANTENNAS TO HEAVEN] Levels?
The mod has turned out to be extremely content-rich and its playthrough may a while to complete
Fentokill development is also long, so for further creation of levels I need more experience and free, which at the moment I do not have.
It is necessary to invent interesting scenarios that are really FUN to experience but so far after 210+ hours of playtests and development my inspiration has run out ( later when I have more experience I will make an update but I don't think huge updates will be before the release of layer 8).
I will be more if YOU will YOUR experience playing this modification and I
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: