EveryEnemyInA5MeterRadiusExplodes

v1.0.0·Updated 2024-08-07

My mods' quality is degrading.

About this mod Author’s original text

Installation

  • Install BepInExPack.
  • Install Configgy.
  • Download the mod files and place them in the BepInEx/plugins directory.
  • Launch the game.

Configuration

This mod provides several configurable parameters to customize the mod. These settings can be adjusted in the configuration file generated after the first run.

Explosion Settings

  • Radius: The radius within which enemies will explode. Default is 5f.
  • Limit: Limits the number of targets affected by the explosion. Default is 0 (infinite).
  • Cooldown Time: The cooldown time between explosions. Default is 2f.
  • Can Hit Gameobjects More Than Once: Determines whether a game object can be hit by the explosion more than once. Default is true.
  • Random Time: Enables random time for explosions. Default is false.
  • Preset Explosions: Select a predefined explosion type. Options include Big. Default is Big.
  • Explosion Path: The path to the explosion prefab. Default is "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Big.prefab".

Behavior Toggles

  • Include Everything: If enabled, includes all objects in the explosion. Default is false.
  • Include Player: If enabled, includes the player in the explosion. Default is false.
  • Duplicate Them: If enabled, duplicates the objects instead of exploding them. Default is false.
  • Destroy Them: If enabled, destroys the objects instead of exploding them. Warning: Do not enable this. Default is false.
  • InstaKill Enemies: If enabled, instakills the enemies instead of exploding them. Default is false.
  • Show Sphere: If enabled, shows a sphere representing the explosion radius. Default is false.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackHydraxous-Configgy

File & checksum

Filename
EveryEnemyInA5MeterRadiusExplodes-1.0.0.zip
File size
64.7 KiB