EnemyRecolors
Might as well be stylish if you're gonna be in Hell.
About this mod Author’s original text
!! // IMPORT ANTT //!!
REQUIRES HideManagerGameObject IN BepInEx CONFIG TO BE SET TO TRUE.
Config editor -> BepInEx\config\BepInEx.cfg -> Edit config -> Set that sucker to true
This mod uses TextureToolbox as a dependency to replace textures and is not standalone.
Optional but recommended to use FiftyFiftyMindflayers to see the male variant more.
// Scroll down to see guide for disabling / replacing skins. //
// WHAT IS THIS MALARKEY //
Contains various retextures for enemies. Some higher effort than others.
Only a few some are done which you can see below.
RENDERS / PREVIEWS
go press the triangles you know you wanna
- Prelude
Filth "Test Subject #2"
"After the incident, management is requesting Subject #2 to be euthanized by next week to make room for new experiments... Where the hell did it go?"
Based on Specimen 2 from Spooky's Jumpscare Mansion.
Schism "Frankenstein"
"I will not let you die yet. You have not earned it. You do not deserve it. You are alive. Alive."
Basically just cut and patched on their old textures.
Malicious Face "Nature's Mockery"
"Experiment conclusion: Never EVER mix Hell Mass with other materials. Also reconsider purchasing a flamethrower and removing plant decor to avoid trauma triggers from surviving staff."
I was originally trying to make it look like wood, kinda derailed when I made it look all shiny.
Now I have no idea what material it's supposed to be now.
(also name is taken straight from gemini home entertainment)
Swordsmachine "Prevamp"
"It took a while before scrapheads perfected the art of copying the Swordsmachine. Early iterations simply used dark and gritty materials before the horde started to care more about vanity."
Added more grime and orange. Also gave their black parts a blue hue which I admit is a little out of place but I thought it looked cool. They also have a tear tattoo to boot!
- Limbo
Drone "Concert"
"Performance drones used to display striking light shows for a live audience. Don't stare at them directly - their flashes pack a punch to camera optics!"
I was initially going for concept art color palette #8 but couldn't get the front brown plates to match with the darker bits.
At that point I said screw it and made it Hatsune Miku instead.
Streetcleaner "Gilded"
"If you ever spot gold-plating on a Streetcleaner: chances are that they're probably the leader of a scout pack. Best to take out first, word is that they really don't like it when something is hurting their subordinates."
Color palette taken from concept art #3. Fun fact I made a skin of this around 2 years ago. Have a comparison!
super duper secret for cool people
woah you found it. congrats
V2 "Heaven Sent" [KNUCKLEBLASTER SKIN INCLUDED]
"Heaven must be getting desperate if they're digging through Earth's blueprints to find something to match your brutality."
Based on concept art color #7 for V1 though I had a little too much fun with the cyan lights.
V2 "Terminator" [REQUIRES MANUAL REPLACING. SEE 2. BELOW]
"Specifically engineered and designed with love by a force beyond recognition to be your destructor. It's waiting for you to prove it wrong."
"Between you and me, I was hoping it would come down to this."
An edited inverted version of the above since this skin pack is bloated with white-heavy designs already.
- Lust
Soldier "Veteran"
"Modifications done to Soldiers often leave them shining new, so when you see one bloodied and bruised; either they went through a lot of stuff to get here... or they just really like blood showers."
Edited desaturated version of an unused texture in the game for Soldiers.
(Hopefully this doesn't get me into trouble.)
Female Mindflayer "Assassin"
"Black's been in fashion for Mindflayers lately, though the color is hard to come by for bodies like theirs. Rumours are that they're forming assassin parties to hunt down parts for each member."
Color scheme inspired by the Combine Assassins from Half-Life
(White armo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: