CyberMultiplier
A mod requested by FruitCircuit to make the CyberGrind bigger
About this mod Author’s original text
CyberMultiplier
Readme!
This mod was done entirely by me (fenicemaster) and was an idea requested by FruitCircuit:- My channel -:- Fruit's channel -:
Features
This is a mod that allows you to enlarge the CyberGrind!
You can go into the configs and change the size with the multiplier.
Here's a summary of the options:
- Multiplier (CyberGrind arena multiplier):
- Allows the creation of more arenas. (called grids in the code)
- Start all at once (Start sync):
- Once one arena gets activated all others activate automatically.
- Wait for others (Change sync):
- Makes the arenas with no enemies wait for each of the others to have none.
(This uses a timer so if the next waves don't immediately start wait for max 5 seconds)
- Manual counting (Screen cram):
- Counts and substitutes the "enemies left" number, best useful when the previous setting is on.
Be wary that i disabled "Change sync" because the CyberGrind wasn't made to have multiple arenas,
So the staring of a wave could be very laggy but you might still want to start all of them at the start instead
of going over each and all of them manually.
--Will need to add configgy support--
Dowload and usage
The download and installing is like other mods.:- My manual installing guide -:
If you want to make changes to the code and publish your own version you must:
- Credit me and put a link to the mod page.
- Use the same license: GNU GPLv3 (GNU GENERAL PUBLIC LICENSE).
- Document any changes.
I have an issue
Open a github issue and i will try to help you and/or fix the bug.
Thank you for your patience.
- fenicemaster
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.