Cyberloop
Adds a cheat that adds various portal layouts to Cybergrind, which get cycled through with each wave.
About this mod Author’s original text
Important!
For this plugin/mod to work, you'll need to ensure your BepInEx is configured to have HideManagerGameObject set to true, or else the game will destroy the plugin!
About
Cyberloop is a mod/cheat that semi-jankily adds portal layouts to cybergrind, there are about 8 layouts currently, some of which are off by default and can be toggled on in the configuration file. These layouts generally make the cybergrind arena loop, hence the name.
Performance Notice
If you've played any ULTRAKILL level that makes heavy use of portals, there's a good chance you've noticed that the portals are resource intensive. This mod uses the same portals as the game does, so in general it causes a pretty hefty hit to performance. I've been trying to come up with a way to handle this but currently it still seems like the answer is to just wait until they optimize them more, some how.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: