CybergrindPowerups
Adds configurable power-up orb spawn methods and more
About this mod Author’s original text
\-Configurable settings:
- Power-up settings
- Spawn settings
- Enemy settings
\-Features:
- Dual Wield Orb
- Red Soul Orb
- Spawn on player or Spawn at enemy spawn
- Configurable spawn chance (if you want some gambling)
- Enemy-based conditions: you can edit the number required to reach the spawn condition of specific enemy
- Automatic orbs cleanup between waves
\-Pay attention:
- When the "Powerup spawn mode" is set to "OnEnemySpawn", orbs will spawn at the same location as the first enemy that activates the power-up condition.
- Orb Chance is global, which means you can't edit the spawn chance for them separately.
- If the "Enable Orb Spawn Chance" option is turned off, the orb spawn chance will be set to 100%
- Make sure the console displays this message: "Both Powerups cached."
- Tested only in cybergrind.
- Contact me on Discord if you encounter any issues or bugs, as I have only tested it myself. You can also suggest optimizations for this mod.
\## Contacts
Discord: destinedsnow
\## Links
YouTube:
Discord:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEternalsTeam-PluginConfiguratorend_4-Notiffy