BindableWeaponWheel

v1.0.0·Updated 2026-09-03

Adds the ability assign a keybind for the weapon wheel

About this mod Author’s original text

BindableWeaponWheel

simply allows you to change the key which when held opens the weapon wheel.

Why I made this:

As of the latest version of ULTRAKILL, the weapon wheel can only be opened by holding the "previous variation", "next/previous weapon" or "last weapon" buttons.

Although I personally do not use the weapon wheel, I have found two main problems with it:

  • Can't use it if you don't use any of the aforementioned keys
  • Slight delay (0.25s) until the weapon wheel opens

So this mods intends to fix them by having a bindable, no delay button.

Things I might add:

\-The ability to change where weapons are on the wheel

-The ability to add a configurable amount of delay to the weapon wheel

-Fix the default keys that open the weapon wheel not functioning if you hold them

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackDolfeMods-HarmonyPatchExtensionsEternalsTeam-PluginConfigurator

File & checksum

Filename
BindableWeaponWheel-1.0.0.zip
File size
74.9 KiB