BindableWeaponWheel
Adds the ability assign a keybind for the weapon wheel
About this mod Author’s original text
BindableWeaponWheel
simply allows you to change the key which when held opens the weapon wheel.
Why I made this:
As of the latest version of ULTRAKILL, the weapon wheel can only be opened by holding the "previous variation", "next/previous weapon" or "last weapon" buttons.
Although I personally do not use the weapon wheel, I have found two main problems with it:
- Can't use it if you don't use any of the aforementioned keys
- Slight delay (0.25s) until the weapon wheel opens
So this mods intends to fix them by having a bindable, no delay button.
Things I might add:
\-The ability to change where weapons are on the wheel
-The ability to add a configurable amount of delay to the weapon wheel
-Fix the default keys that open the weapon wheel not functioning if you hold them
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: