BillionDifficulty
A whole new custom Brutal+/UKMD+ difficulty that makes the game harder and faster, adding new attacks and enemy interactions. Huge thanks to Flazhik, TRPG and others since this mod wouldn't exist with
About this mod Author’s original text
Billion Difficulty
This mod adds a difficulty called Billion, where every enemy gets some new abilty or changed behaviour. Made with the Cybergrind in mind, the mod aims to make the game harder while not being a pain in the ass. Staying on the move and being aware of your surroundings is crucial. (any comments about providences in cg should be addressed to hakita)
Keep in mind that things might break if you use other mods that modify enemy behaviour
(Not designed for a new save, but starting from scratch can still be an extra challenge if you want)
Feedback is welcome so you can dm me on discord to share your thoughts or report bugs at @somebilly
New 2.0 mode: BRILLIANT BILLION
For those who want to try their hands at some crazy bullshit then open the Configgy menu and press the toggle in the "Billion Difficulty" tab. Anyone who has ever at any point thought that Ultrakill couldn't get harder should think again. Don't use this in the cybergrind
If you plan on playing through this mode I'd recommend not checking the list of changed enemy behaviours until you've seen them yourself to keep things more "surprising". Also the level end screen will only show the difficulty as "BRILLIANT BILLION" if you go through the whole level without switching it off, otherwise there will be an asterisk (*) at the end
And if you want to know more, read until the end:
A Brief Explanation / Apology / Rant:
I'd like to start off by acknowledging the fact that it's impossible for me to guess how good you are at the game. There's a chance you're more skilled than you think, and if you're curioius to find out how far you can go, Brilliant Billion might be for you. Still, you have to keep in mind that its main goal is to make specifically the main campaign very hard, so something like P-2 or the Encore levels may become less about skill and more about grinding and near-perfect repetition.
Now, I feel it's safe to say that difficulty plays a major role in how much you enjoy a game. Of course, even a fun game can start to feel like a boring slog if it doesn't incentivize you to push yourself in any way. The opposite is also true, as it quickly becomes frustrating when you keep losing over and over.
That's why mods like this one have a relatively small audience: out of all the people who see them, only some will try to play, and out of those only a small percentage will actually enjoy them (more likely as a novelty rather than simply enjoying at face value). However much you, the player, might end up detesting Brilliant Billion's level of difficulty, I hope that you understand that it was made from a simple desire to keep going higher, to not get stuck in the mire of having nothing to strive for while feeling there's so much more to the game, in a way that vanilla can't provide, and that you at least understand the vision and motivations for having such over-the-top difficulty. And unlike something like speedrunning, which has a tangible social aspect and a more or less defined path you have to follow, difficulty mods don't offer that, leaving you to rely purely on yourself. That, combined with the potential unintentional forcing of a specific playstyle which might not be suited for the player, contributes to how "alienating" mods like this can be.
Despite all of this negative talk, I can personally feel content with the fact that I set out to create this and managed to see it through to the end(?), however selfish that might be. Even if the final result could play better, be balanced better, or if you think it completely missed the mark, I will still be the one with more content to indulge in. Even still, I, the one who's telling you to play with the right mindset, can't always do that, but if I do feel frustrated, I treat it as a personal reminder to stop chasing arbitrary virtual achievements. Past the pointless pretentiousness, I can say that at least In my eyes, the BILLION might, in a way, actually be BRILLIANT perchance... but if you want t
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: