BaphometsRedLight
Red Light Green Light In Ultrakill
About this mod Author’s original text
Baphomets-Red-Light // README
What that mods about:
Ever felt like taking your time? NO?? Well now you have to! This mod introduces the childhood game Red-Light-Green-Light into Ultra-Kill, Simple Rules.. Move on Green Light, FREEZE on Red Light.
Config
This mod works with Config! Here is what each setting does:
Limited Light Length Choice Recommendation -- This limits you to a recommended amount of time per light
Green Light Min Length -- This is the minimum amount of time that Green Light may last for
Green Light Max Length -- This is the maximum amount of time that Green Light may last for
Red Light Min Length -- This is the minimum amount of time that Red Light may last for
Red Light Max Length -- This is the maximum amount of time that Red Light may last for
Action On Fail -- This is the action that will happen when you move on red light
Failed Damage Amount -- If the Action On Fail Damages you, this is the amount that it will damage you
Bugs
I am not the best coder and still newish to modding so I don't know the most about the type of code used for modding, so you may find bugs.
I will try my best to fix any issues in later versions, and if you find any bugs, you may report them to me through any of my socials
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: