Aliens Speedrun Paths
A ULTRAKILL speedrun path recorder that saves runs, compares paths, marks kills, speed changes, and route differences.
About this mod Author’s original text
Alien's Speedrun Paths
A ULTRAKILL speedrun/path review mod.
Features
- Record player movement paths
- Save and load runs
- Compare Run A and Run B
- Route difference markers
- Kill markers
- Speed markers for high speed, speed drops, and vertical movement
- In-game settings through Plugin Configurator
Requirements
- BepInEx
- PluginConfigurator
Controls
Default controls can be changed in:
Settings → Plugin Config → Run Path Recorder
Default keys:
-; Start/stop recording
- ' Load latest run to A
- [ Toggle auto-start recording
-, Show/hide loaded runs
-. Clear loaded runs
- \ Toggle dot time
- ] Open/close run menu
Notes
This mod is made for run review and route comparison.
Kill markers use enemy disappearance detection, so some despawns may count as kills.
License / Permissions
Copyright © 2026 Alienpx / Alienpxgaming.
This mod is not open source.
You may:
- Download and use this mod for personal gameplay.
- Share the official page link.
You may not:
- Reupload this mod.
- Repost the DLL or package on other websites.
- Copy, modify, or redistribute the code.
- Use this mod or its code in another mod without permission.
- Claim this mod as your own.
- Publish modified versions of this mod without permission.
If you want to use part of this mod, modify it, or make a version based on it, ask for permission first.
Credits
Created by Alienpx / Alienpxgaming.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: