Aliens Speedrun Paths

v1.0.1·Updated 2026-05-14

A ULTRAKILL speedrun path recorder that saves runs, compares paths, marks kills, speed changes, and route differences.

About this mod Author’s original text

Alien's Speedrun Paths

A ULTRAKILL speedrun/path review mod.

Features

  • Record player movement paths
  • Save and load runs
  • Compare Run A and Run B
  • Route difference markers
  • Kill markers
  • Speed markers for high speed, speed drops, and vertical movement
  • In-game settings through Plugin Configurator

Requirements

  • BepInEx
  • PluginConfigurator

Controls

Default controls can be changed in:

Settings → Plugin Config → Run Path Recorder

Default keys:

-; Start/stop recording

  • ' Load latest run to A
  • [ Toggle auto-start recording

-, Show/hide loaded runs

-. Clear loaded runs

  • \ Toggle dot time
  • ] Open/close run menu

Notes

This mod is made for run review and route comparison.

Kill markers use enemy disappearance detection, so some despawns may count as kills.

License / Permissions

Copyright © 2026 Alienpx / Alienpxgaming.

This mod is not open source.

You may:

  • Download and use this mod for personal gameplay.
  • Share the official page link.

You may not:

  • Reupload this mod.
  • Repost the DLL or package on other websites.
  • Copy, modify, or redistribute the code.
  • Use this mod or its code in another mod without permission.
  • Claim this mod as your own.
  • Publish modified versions of this mod without permission.

If you want to use part of this mod, modify it, or make a version based on it, ask for permission first.

Credits

Created by Alienpx / Alienpxgaming.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEternalsTeam-PluginConfigurator

File & checksum

Filename
Aliens_Speedrun_Paths-1.0.1.zip
File size
77.4 KiB