Airgetlam Revolver Arm
A Symphogear-themed reskin for the revolver arm.
About this mod Author’s original text
Airgetlam Revolver Arm
Replaces the basic revolver arm with a custom Symphogear inspired skin.
I don't know what Symphogear is, but I liked CintraSkins' Airgetlam feedbacker skin and didn't have a custom skin for the revolver arm, so I made my own with a similar color palette.
I didn't add texture to the whole arm because most of it is never visible on screen as far as I'm aware. If you notice any texture errors or there's some untextured parts visible somehow, let me know. Contact details are at the bottom of the page
This is my first real custom skin, so any feedback is appreciated.
Huge thanks to CintraSkins for the GitHub repository with everything needed to make custom skins for ULTRAKILL and a tutorial. I could not have done this without it.
How to use:
- Install this mod manually or with a mod manager. Install ULTRASKINS-GC if you do not have it already. r2modman does this automatically.
- Click the "US" button on the main menu.
- Find "Airgetlam Revolver Arm" in the list and click it. (The box will be filled with an X if it's enabled). Click "Apply".
If your revolver arm does not change after enabling this pack, move it to the top of the list in the ULTRASKINS menu.
If Airgetlam Revolver Arm does not appear in the list, click the plus button at the bottom of the list. Click "Add undetected skin", find this mod, and click it. If it doesn't appear in that list either, follow the steps below.
How to use completely undetected skin packs:
- Click the plus button at the bottom of the list of skins in the ULTRASKINS menu.
- Click "create from scratch". Name, description, author, version, and icon can all be whatever.
- Click "open folder".
- Open another file explorer window and navigate to your BepinEX folder for ULTRAKILL, then the plugins folder inside of it.
If using r2modman, click "settings" and "browse data folder".
ULTRAKILL > profiles > (whichever profile you're using this mod on) > BepInEx > plugins
- Open the folder for the skin pack you want to use.
- Copy all of the texture image files from that folder. Most have names starting with "T\_", but not all. They should be easily identifiable. Paste them into the folder for the skin pack you created.
- Open the ULTRASKINS menu, activate the skin pack you created, and click apply. Now your weapons will have the custom textures.
If the custom textures do not show up, move the pack you made to the top of the list.
Contact:
henrijrd on discord, henrijacrd@gmail.com
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: