LetMeSpawnCamp
Allows you to place the range of hazards like Boxing Gloves and Wrecking Balls into the spawn zone, so you can spawn camp!
About this mod Author’s original text
LetMeSpawnCamp
A BepInEx mod for Ultimate Chicken Horse that allows you to aim trap ranges directly at the spawn point!
In the base game, you are not allowed to place items if their attack range or swinging arc touches the spawn zone. This prevents players from placing a Boxing Glove or a Wrecking Ball right next to the spawn point, even if the physical base block is placed in a perfectly legal location.
This mod removes that restriction specifically for the attack ranges of traps. With LetMeSpawnCamp, you can place a Boxing Glove so that it punches straight into the spawn, or place a Wrecking Ball so that it swings right through where players start.
How It Works
This mod patches the collision checks during the placement phase to ignore the spawn zone only for the non-solid attack range indicators of traps.
It does not allow you to place solid blocks or pure hazards directly inside the spawn area. For example:
- You can place a Boxing Glove nearby so its punch hits the spawn.
- You cannot place the solid base of the Boxing Glove inside the spawn.
- You can place a Wrecking Ball nearby so its ball swings through the spawn.
- You cannot place Spikes or Barbed Wire directly on the spawn, as those are full hazard blocks and have no solid base to distinguish them from an attack range.
This ensures you can still set up aggressive, lethal spawn traps without allowing players to drop massive solid blocks or inescapable hazards directly onto the starting area.
Before & After
Vanilla Behavior (Before)
The game blocks you from finalizing a trap placement if its attack range touches the start zone.
Modded Behavior (After)
You can perfectly place traps so their range reaches directly into the spawn zone.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: