Vampire Remote Armory
Updated to 4.1, integrating Halberd Wild Tomb & Heavy Martial Black Cavalry & Armor-Breaking Werewolf & Poison Dog & Armor-Breaking Dog
Screenshots 8 screenshots
About this mod Machine translation
Updated to 4.1, integrating Halberd Wild Tomb & Heavy Martial Black Cavalry & Armor-Breaking Werewolf & Poison Dog & Armor-Breaking Dog
The armory sequence adds the recruitment of pirate muskets, pirate hand cannons, pirate mortars, and pirate cannons.
Update - Troops have been added to the Vampire Corpse Pit!
Combined with the Halberd Shield Graveyard MOD I sent, a simple vampire position battle system can be formed.
Update-Having enjoyed vampire zombie technology and lord red line, free zombies are more meaningful~~
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The T3 infantry building adds the barren tomb with a halberd, which is buffed by the barren tomb technology & red line;
The T3 cavalry building adds black cavalry heavy weapons, which are boosted by black cavalry technology & red line;
The T3 forest sequence adds an armor-breaking human-skin wolf, which is enhanced by dire wolf technology & red line (and is enhanced by Isabella’s personal line dire wolf).
All units have been added to the Vampire Corpse Pit!
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After unzipping, there are two files. Version 1.0 only has guns and artillery, while version 3.1 integrates other self-made arms.
Updated - Halberd Grave and Heavy Black Knight icons
Update - The gang jumping team has been replaced by a heavily armored werewolf, with the addition of the same dire wolf, the construction cavalry T4, and the corpse pit can be exited.
Update - The heavy-armored werewolf in the cavalry sequence has been deleted, and the armor-breaking human-skin wolf has been added to the forest sequence T3.
Update - Dire wolf (poison quenching) has been added. Ordinary dire wolves can break armor and do less damage than wolves and rats; the vampire's dire wolf is the only 0-armor dog, so 20 physical resistance has been added to both dogs. The whiteboard hardness is the same as the original, and 1 is too low dodge. , 2 means that there are many enemies, and the bite is hard and the beating is hard. Adding this physical resistance, combined with the level 7 red line and the grave landmark, can reach 40% physical resistance. The Feng family blood belt can reach 50% physical resistance, which is the same as the werewolf, but the output efficiency is much higher than that of the werewolf.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.