EnemyRandomizer
Replaces normal and elite battle enemies with random enemies, based on act and weight value
About this mod Author’s original text
Requires the Jadebox "Enemy Randomizer" to be enabled
Replaces normal and elite battle enemies with random enemies, based on act and weight value
Each enemy in the game is given a weight value based on difficulty.
The total weight of all enemies for this battle can not go over the maximum, based on the current act section.
If there are any enemy behavioural issues, feel free to comment.
Custom rules for invalid encounters
- Support type units can not spawn solo
- Can not be more than 1 summoner type unit
- Gloomy kappa can not spawn without a drone or nitori
- Can not match an enemy formation seen for the current run
- Can not match any enemy type from the previous encounter
- Special rule for Fox to prevent unbalanced encounters
Changes to vanilla game
- Enemies that gain Firepower now gain Delayed Firepower, to prevent hidden damage mid enemy turn
- Power gain is overridden and now scales based on the enemy's weight and the act weight. Overall power gain is probably a bit higher than vanilla
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackTeamNeo-Sideloader