Yulin Army! ! The functions of different arms are more clear! !
Troop balance adjustment
Screenshots 6 screenshots
About this mod Machine translation
Troop balance adjustment
The purpose of self-made MOD is to make the different types of arms in the game better differentiated, so that the rational allocation of troops and the scheduling effect during battle are more obvious ~~
The specific changes are as follows:
【cavalry】
- The HP of various types of cavalry has been increased by 25% (including general guards in historical mode)
- Slightly increased the movement speed, charging speed, charging damage and charging distance of all cavalry.
- Slightly increased the turning speed of the cavalry
【infantry】
- Increased charging speed and charging distance
- Infantry with swords and axes have a damage bonus when facing infantry (original version is 0)
- Infantry with spears and halberds have a higher damage bonus when facing cavalry (the original version is pitifully low...)
- Infantrymen holding hooks and sickles have a damage bonus when facing infantry and cavalry.
- Weakened the damage of knife-wielding militia, peasant battle group, and halberd militia (increased the presence of regular troops)
- The armor-piercing and non-armor-piercing parts of the Peasant Spearman's damage are exchanged (the armor-piercing part is lower)
- The armor-piercing and non-armor-piercing parts of the damage of the Yellow Angels and the Taiping Iron Arm Army are exchanged (the armor-piercing parts are higher)
【Archer】
- The armor penetration ratio of all archers is lower than that of the original version, and the rocket mode has 0 armor penetration.
- The range of archer militia and militia archers is reduced to 175, the damage is reduced, and the rate of fire is reduced. (The original version had militiamen, so I don’t even know what to do with archers)
- Increased the damage and rate of fire of some high-level archery units.
【crossbowman】
1.Increased the damage of all crossbowmen
- The range of all crossbows is reduced to 150 and cannot be thrown
- The crossbowman’s shooting accuracy is improved
【Continuous Crossbowman】
- Increased the armor-breaking ratio of repeating crossbowmen, while slightly reducing the rate of fire.
- Repeating crossbows cannot be thrown
- The shooting accuracy of repeater crossbowmen is improved.
【Trebuchet】
- The range of the trebuchet under fire slinging is reduced to 400
【Arrow Tower】
- The shooting range of the arrow tower is reduced to 200
- The overall damage of the arrow tower is reduced
【Update record】
6/9
- Fine-tuned the value of the damage bonus of different arms to make it more consistent with the value of the arms.
- Add new weapons to the Huanglong Army, Left Front Army, Hujie Army, Rangers, Hebei Guards, and Defending Army to make them more efficient in killing.
- The halberd is now a better weapon and poses a greater threat to cavalry (relative to the spear). At the same time, a small infantry kill bonus is added to the halberd.
- The charge damage of most non-shield units has been increased.
- The left formation army has learned the art of cutting arrows and now has 20% long-range block (are you the Sword Master of Hess)?
6/10
- The attack hit rate has been increased for soldiers who use swords and hooks and sickles. As a balance, the damage bonus has been appropriately weakened.
- At your request, the range of the arrow tower has been restored. Now the range of the arrow tower in the first-level city is 225, with slightly lower damage; the second and third-level arrow towers have been restored to 250, with the same damage as before, and the shooting speed of the third-level arrow tower has been increased.
- Add new weapons to the Yizhou sharpshooters, and their current strength is between the Black Dragon Army and the Yizhou Archers.
- A small bug was found. Archer militia and militia archers could not fire rockets. This has been fixed.
6/11
- Balanced the movement speed of cavalry and generals. Now the speed should not be so excessive.
- Slightly reduced the anti-riding bonus of long weapons.
- Improved the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.