Zombification

v1.1.9·Updated 2026-08-21

Zombification

About this mod Machine translation

Zombification / zombie faction

Credits

Reupload author / FHPS Slime

A TABS zombie faction mod rebuilt on the SLMACore framework, originally transplanted from fern's zombie mod.

TABS zombie faction module reworked on the SLMACore framework based on fern's original port.

Faction Contents / faction content

The Zombie faction includes 8 units / faction The Zombie includes 8 units:

| Unit / unit | Cost / price | Trait / characteristics |

|-------------|-------------|--------------|

| Zombie | 100 | Basic zombie, bite infects enemies |

| Skeleton Zombie | 100 | Basic skeleton zombie, bite infects enemies |

| Crawler Zombie | 300 | Basic crawler zombie, bites infects enemies and crawls / bites enemies and crawls like a snake |

| Fast Zombie | 150 | High speed, low health / High speed, low health |

| Fly Zombie | 200 | Can fly, with zombie wings / Can fly, with zombie wings |

| Giant Zombie | 1000 | 2x size, smash causes infection ice explosion |

| Zombie Mother | 7000 | Summons a normal zombie every 5s in combat (8 max alive) / Summons a normal zombie every 5 seconds in combat (max 8 alive) |

| Fly Zombie Mother | 7000 | Mother + flight / Mother + flight ability |

3 weapons, 2 abilities, and 1 faction icon are all registered in the Unit Editor, grouped under a standalone Zombie category branch in the weapon/ability lists.

3 weapons, 2 skills, and 1 faction icon are all registered in the class editor and classified into an independent Zombie classification branch in the weapon/skill list.

Core Mechanics/Core Mechanics

  • Bite Infection / Bite Infection: a zombie will latch onto the victim, if possible it will go for its neck and hold it down, it approximately takes 15-20 seconds for a alone zombie to convert a victim, as displayed with visual color changing depicting the stages of infection. Time setting: 15–20 seconds is the infection time in fictional works, used to create tension and visual impact, and is not the real infection cycle in real medicine or biology.
  • Mother Summon: The mother summons a normal zombie every 5s while an enemy is within 30m (8 max alive), no longer relying on the unstable vanilla RangeWeapon.unitToSpawn chain.

When the mother body detects an enemy unit within 30 meters, it will summon an ordinary zombie every 5 seconds, with a maximum survival limit of 8. It no longer relies on the unstable link of the original RangeWeapon.unitToSpawn.

  • Multilingual / Multilingual: Faction/unit/weapon/ability names support 8 languages ​​(Chinese / English / Japanese / German / French / Russian / Spanish / Italian), injected via reflection into Localizer.m_localization.

Faction/unit/weapon/skill names support 8 languages ​​(Chinese/English/Japanese/German/French/Russian/Spanish/Italian) and are injected into Localizer.m_localization through reflection.

  • Self-contained: Icons are embedded in the DLL via EmbeddedResource, read at runtime from GetManifestResourceStream; no external asset files needed.

The icon is embedded in the DLL through EmbeddedResource, which is read from GetManifestResourceStream at runtime, without the need for additional resource files.

Dependencies / dependencies

  • BepInEx (TABS) >= 5.4.16
  • SLMACore >= 1.1.2

Installation/installation

Place this folder into BepInEx/plugins.

Just put this folder into BepInEx/plugins/.

Changelog / update log

v1.1.9

  • Fixed infection / Fixed infection mechanism: Fixed UManager fixed skeleton zombie not working and not changing to zombie green, also added gradually changing color on the victim being bit, directly replicating ferns behavior, also added ferns original zombie color and minotaur sounds.

v1.2.0

  • Transplanted the original zombie mod onto the SLMACore framework.

Porting the original zombies mod on the SLMACore framework.

  • 7 units: zombie / skeleton zombie/ fast zombie / fly zombie / giant zombie / zombies'mother / fly zombies'mother.

v1.2.1

  • Transplanted the original zombie mod onto the SLMACore framework.

Porting the original zombies mod on the S …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_TABSFhpslime-SLMACore

File & checksum

Filename
Zombification-1.1.9.zip
File size
1.1 MiB